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raytracer Rust

Simple raytracer written in Rust

Introduction

I'm following the online course Ray Tracing in One Weekend but am using Rust instead of the example C++ code.

Progress

Reflective Material

Reflective material, two spheres Reflective material, grid of spheres

Shading ("Diffuse Materials")

Diffuse Materials

Edge Smoothing ("Antialiasing")

Edge Smoothing

Simple "World"

Colored Sphere

Colored Sphere

Colored Sphere

Initial Render

Initial Render

Usage

Build

cargo build

Test

cargo test

Run

cargo run

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Simple raytracer written in Rust

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