A Redis-backed notification server written in Go.
Client library: goatee.js
go get github.com/johnernaut/goatee
import "github.com/johnernaut/goatee"
goatee works by listening on a channel via Redis Pub/Sub and then sending the received message to connected clients via WebSockets. Clients may create channels to listen on by using the goatee client library.
goatee will look for a JSON configuration file in a config
folder at the root of your project with the following names based on your environment: development.json
, production.json
, etc
. By default config/development.json
will be used but you can also specify a GO_ENV
environment variable and the name of that will be used instead.
// example json configuration
// specify redis and websocket hosts
{
"redis": {
"host": "localhost:6379"
},
"web": {
"host": "localhost:1235"
}
}
package main
import (
"github.com/johnernaut/goatee"
"log"
)
func main() {
// subscribe to one or many redis channels
err := goatee.CreateServer()
if err != nil {
log.Fatal("Error: ", err.Error())
}
}
An example of how to use the goatee client library can be found in the examples
folder.
With goatee running and your web browser connected to the socket, you should now be able to test message sending from Redis to your client (browser). Run redis-cli
and publish a message to the channel you subscribed to in your Go server. By default, goatee expects your Redis messages to have a specified JSON format to send to the client with the following details:
payload
created_at (optional)
E.x. publish 'mychannel' '{"payload": "mymessage which is a string, etc."}'
go test github.com/johnernaut/goatee
- johnernaut
- you