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Ruby Gem for the board game Khet. It will attempt to find a move given a board state.

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KhetAI

Installation

$ gem install khetai

Usage

require 'khetai'
move = KhetAI.move(board, whose_turn, max_search_depth, max_search_time)

Example

require 'khetai'

# initial board setup:
# A = anubis, P = pyramid, S = scarab, X = pharaoh, L = sphinx
# capital letters = red, lowercase letters = silver
# 0 = north, 1 = east, 2 = south, 3 = west
board = ["L2", "--", "--", "--", "A2", "X2", "A2", "P1", "--", "--",
         "--", "--", "P2", "--", "--", "--", "--", "--", "--", "--",
         "--", "--", "--", "p3", "--", "--", "--", "--", "--", "--",
         "P0", "--", "p2", "--", "S2", "S3", "--", "P1", "--", "p3",
         "P1", "--", "p3", "--", "s1", "s0", "--", "P0", "--", "p2",
         "--", "--", "--", "--", "--", "--", "P1", "--", "--", "--",
         "--", "--", "--", "--", "--", "--", "--", "p0", "--", "--",
         "--", "--", "p3", "a0", "x0", "a0", "--", "--", "--", "l0"]

whose_turn = 1          # silver = 0, red = 1
max_search_depth = 25   # must be between 2 and 25
max_search_time = 5     # max search time in seconds

# returns [start_index, end_index, rotation]
move = KhetAI.move(board, whose_turn, max_search_depth, max_search_time)

# move[0] = start index
# move[1] = end index
# move[2] = rotation (1, -1, 0) (clockwise, anticlockwise, none)

The representation of the board gets converted an array of 8-bit integers once it is passed to the gem.

Development

The internals of the gem are written in C, located in ext/khetai.

Build and Deploy Commands

$ bundle exec rake compile
$ bundle exec rake build
$ gem install pkg/khetai-<version>.gem

To release and push to rubygems.org:

$ bundle exec rake release
$ gem push pkg/<gem>

Manual Testing

There is a GUI test harness written in C++ using FLTK available in the ext/khetai/dev/fltk-ui directory.

Why does this exist?

To learn, build, and have fun.

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Ruby Gem for the board game Khet. It will attempt to find a move given a board state.

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