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small cleanup + more tests auto cleanup on pipeline side #211

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merged 7 commits into from
Dec 15, 2024

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jinek
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@jinek jinek commented Dec 15, 2024

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+ more tests auto cleanup on pipeline side
@jinek jinek requested a review from tomlm December 15, 2024 16:23
@jinek jinek added enhancement New feature or request CI labels Dec 15, 2024
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coderabbitai bot commented Dec 15, 2024

📝 Walkthrough
📝 Walkthrough

Walkthrough

This pull request encompasses a comprehensive set of changes across the Consolonia project, focusing on code modernization, formatting improvements, and minor functional enhancements. The modifications span multiple areas including core infrastructure, drawing implementations, gallery views, and workflow configurations.

Key areas of change include:

  • Modernizing class and struct declarations by adopting primary constructor syntax.
  • Simplifying resource management with more concise using statements.
  • Refactoring method signatures to use more streamlined event argument types.
  • Updating XML namespace declarations in XAML files.
  • Enhancing code readability through consistent formatting.
  • Introducing new view models and simplifying data context initialization.
  • Modifying ReSharper inspection configurations.

The changes are predominantly cosmetic and structural, aimed at improving code clarity and maintainability without significantly altering the underlying functionality of the Consolonia framework. The modifications touch various components, from core drawing implementations to gallery view presentations, indicating a holistic approach to code refinement.

Possibly related PRs

  • Bitmap support #127: The main PR modifies the workflow configuration for code inspections related to ReSharper, while this PR enhances bitmap handling capabilities, including loading and resizing bitmaps, which may indirectly relate to the overall code quality and inspection processes.
  • Add Italic, strikethrough and fix line draw bug  #133: This PR introduces enhancements to text formatting and drawing capabilities, which may relate to the changes in the main PR regarding code inspections and cleanup commands, as both involve improving code quality and functionality.
  • Dialog template back. Added test to check dialog title is shown #197: The changes in this PR involve modifications to dialog windows and their titles, which may not directly relate to the main PR but indicate ongoing improvements in the UI that could be affected by code inspections.
  • cleanup cloning as per review #202: This PR focuses on cleanup and improvements in geometry handling, which aligns with the main PR's objective of refining code quality and inspection processes.
  • Add ability to inspect XAML markup for gallery pages #204: This PR enhances the ability to inspect XAML markup, which is relevant to the main PR's focus on code inspections and could be seen as complementary improvements in the development workflow.
  • Add ConsoloniaAccessText underline #205: The addition of underline functionality in the ConsoloniaAccessText class may relate to the overall improvements in text rendering and formatting, which could be impacted by code inspections and cleanup processes in the main PR.

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tomlm
tomlm previously approved these changes Dec 15, 2024
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Actionable comments posted: 9

🔭 Outside diff range comments (4)
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml.cs (2)

Line range hint 23-23: Consider handling potential null reference and template loading race conditions.

The TemplateApplied event handler assumes BlackoutDates will be available. Consider adding null checks and error handling to make the code more robust.

-    dp4.TemplateApplied += (_, _) => { dp4.BlackoutDates?.AddDatesInPast(); };
+    dp4.TemplateApplied += (_, _) => {
+        try {
+            if (dp4.BlackoutDates is null)
+            {
+                // Consider logging this unexpected state
+                return;
+            }
+            dp4.BlackoutDates.AddDatesInPast();
+        }
+        catch (Exception ex)
+        {
+            // Consider proper error handling/logging
+            System.Diagnostics.Debug.WriteLine($"Failed to set blackout dates: {ex.Message}");
+        }
+    };

Based on the results, I can now generate the final response:

Implement validation error handling similar to the Person class in GalleryDataGrid

The codebase already has a validation pattern implemented in GalleryDataGrid.axaml.cs where the Person class implements INotifyDataErrorInfo. For consistency, you should implement similar validation handling for the ValidatedDateExample property. Specifically:

  • Implement INotifyDataErrorInfo interface in GalleryCalendarPicker
  • Add an error lookup dictionary to store validation errors
  • Handle the Required attribute validation in the property setter

Example location requiring changes:

  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml.cs
🔗 Analysis chain

Line range hint 33-42: Consider adding validation error handling for Required attribute.

The ValidatedDateExample property has a Required attribute but doesn't implement any validation error handling. Consider implementing INotifyDataErrorInfo for proper validation support.


Let me check the implementation details of INotifyDataErrorInfo in the codebase to better understand the validation patterns being used.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if INotifyDataErrorInfo is implemented anywhere in the codebase
rg -l "INotifyDataErrorInfo" 

Length of output: 97


Script:

#!/bin/bash
# Check the implementation details of INotifyDataErrorInfo in GalleryDataGrid
rg -A 10 "INotifyDataErrorInfo" src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDataGrid.axaml.cs

# Check if there are any other validation implementations or patterns in the GalleryCalendarPicker
rg -A 5 "validate|validation|error" src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml.cs

# Look for any base classes or interfaces that might handle validation
ast-grep --pattern 'class GalleryCalendarPicker : $_ { $$$ }'

Length of output: 1216

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryColors.axaml.cs (1)

Verified suggestions for RgbModel improvements

  1. The Color property should indeed raise PropertyChanged notification for proper MVVM binding
  2. The Swatches collection is confirmed to be unused in the codebase and can be safely removed
  3. The _brush field optimization to readonly is valid since it's only set through the Color property
🔗 Analysis chain

Line range hint 50-76: Improve RgbModel implementation

Several suggestions for the RgbModel class:

  1. The Color property should raise PropertyChanged notification
  2. The Swatches collection appears unused
  3. The _brush field could be readonly since it's only set through the Color property

Consider these improvements:

 public class RgbModel : INotifyPropertyChanged
 {
-    private ConsoleBrush _brush;
+    private readonly ConsoleBrush _brush = new(default);
     private Color _color;

     public Color Color
     {
         get => _color;
         set
         {
             _color = value;
             Brush = new ConsoleBrush(_color);
+            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(Color)));
         }
     }
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if Swatches collection is used anywhere
rg -l "Swatches" | xargs -I {} rg "\.Swatches\b" {}

Length of output: 55


Script:

#!/bin/bash
# Let's try a broader search for Swatches usage
rg "Swatches" -A 2 -B 2

# Also check if there are any references to Swatch type
rg "Swatch\b" -A 2 -B 2

# Check the implementation of Swatch class/type
ast-grep --pattern 'class Swatch { $$$ }'

Length of output: 1474

src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml.cs (1)

Random dialog dimensions are indeed used, but only as a fallback

The code inspection reveals that SomeDialogWindow has two constructors:

  1. A primary constructor that accepts specific width and height parameters
  2. A parameterless constructor that uses random dimensions as a fallback (10 + Random.Next(20), 10 + Random.Next(10))

The review comment's concern is valid since the code change now uses the parameterless constructor with random dimensions instead of passing specific dimensions. This could lead to inconsistent dialog sizes ranging from 10x10 to 30x20.

  • Consider using the parameterized constructor new SomeDialogWindow(width, height) with fixed dimensions for consistency
  • If dynamic sizing is needed, consider basing it on the parent window's dimensions or content size instead of random values
🔗 Analysis chain

Line range hint 42-44: Consider UX implications of random dialog dimensions.

Using random dimensions for each new dialog might create an inconsistent user experience. Consider:

  1. Using fixed dimensions for a more predictable UI
  2. Preserving the dimensions of the parent dialog
  3. Adding a comment explaining why random dimensions are desired
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if random dimensions are used consistently across the codebase
rg -l "Random\.Next.*ShowDialog" 

Length of output: 34


Script:

#!/bin/bash
# Let's check the SomeDialogWindow class implementation to verify if it uses random dimensions
ast-grep --pattern 'class SomeDialogWindow {
  $$$
}'

# Also check for any Random usage in the file
rg "Random" -A 3 "src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml.cs"

# Check the base class or interface implementation
rg "SomeDialogWindow\s*:\s*" "src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml.cs"

Length of output: 536

🧹 Nitpick comments (23)
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryRadioButton.axaml (1)

Line range hint 12-61: Consider adding keyboard shortcuts for all RadioButtons

While some RadioButtons have keyboard shortcuts (e.g., "_Option 1", "O_ption 2"), others lack this accessibility feature. Consider adding keyboard shortcuts consistently across all RadioButtons, especially in the three-state and grouped sections, to improve keyboard navigation.

Example improvements:

- Three States: Option 1
+ _Three States: Option 1

- Group A: Option 1
+ Group _A: Option 1

- Group B: Option 1
+ Group _B: Option 1
src/Consolonia.Core/Infrastructure/ArrowsAndKeyboardNavigationHandler.cs (1)

128-137: Consider combining null check with pattern matching.

While the current implementation is functionally correct, the code can be more concise by combining the null check with the pattern matching.

Here's a suggested improvement:

- if (overlay != null)
- {
-     // it will have a popup as the parent.
-     if (overlay.Parent is Popup popup)
-         popup.Close();
-     e.Handled = true;
-     return;
- }
+ if (overlay?.Parent is Popup popup)
+ {
+     popup.Close();
+     e.Handled = true;
+     return;
+ }
src/Consolonia.Core/Infrastructure/NotSupportedRequest.cs (1)

12-12: Consider defensive property initialization.

The Information property creates a new ReadOnlyCollection directly in the property initializer. This could be problematic if the input list is null or if we want to add validation logic.

Consider moving the ReadOnlyCollection creation to a private field initialization:

-public ReadOnlyCollection<object> Information { get; } = new(information);
+private readonly ReadOnlyCollection<object> _safeInformation;
+public ReadOnlyCollection<object> Information => _safeInformation;
+
+public NotSupportedRequest(int errorCode, IList<object> information) : this()
+{
+    _safeInformation = new ReadOnlyCollection<object>(_information);
+}

Also applies to: 14-14

src/Consolonia.Core/Text/GlyphTypeface.cs (1)

Line range hint 19-19: Consider implementing special character handling

There's a TODO comment about handling special characters. This could affect text rendering consistency, especially for non-ASCII characters.

Would you like me to help create a GitHub issue to track the implementation of special character handling? I can provide suggestions for handling various Unicode categories and control characters.

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml.cs (1)

Line range hint 19-21: Consider extracting magic numbers into named constants.

The date calculations use magic numbers (10, 20) for day offsets. Consider extracting these into named constants to improve code maintainability and clarity.

+    private const int DefaultFutureDateOffset1 = 10;
+    private const int DefaultFutureDateOffset2 = 20;
     
     dp2.SelectedDate = DateTime.Today.AddDays(10);
     dp3.SelectedDate = DateTime.Today.AddDays(20);
-    dp2.SelectedDate = DateTime.Today.AddDays(10);
-    dp3.SelectedDate = DateTime.Today.AddDays(20);
+    dp2.SelectedDate = DateTime.Today.AddDays(DefaultFutureDateOffset1);
+    dp3.SelectedDate = DateTime.Today.AddDays(DefaultFutureDateOffset2);
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryGradientBrush.axaml.cs (2)

Line range hint 29-44: LGTM! Consider extracting gradient stops

The radial gradient configuration is correct, but consider extracting the gradient stops into a reusable property or resource if these colors are used elsewhere in the gallery.

+ private static GradientStops DefaultRadialStops => new()
+ {
+     new GradientStop { Color = Colors.Black, Offset = 0 },
+     new GradientStop { Color = Colors.Red, Offset = 1 }
+ };

  private void Radial_Click(object sender, RoutedEventArgs e)
  {
      MyGrid.Background = new RadialGradientBrush
      {
          Center = new RelativePoint(0.5, 0.5, RelativeUnit.Relative),
          GradientOrigin = new RelativePoint(0.5, 0.5, RelativeUnit.Relative),
          RadiusX = RelativeScalar.Parse("50%"),
          RadiusY = RelativeScalar.Parse("50%"),
-         GradientStops = new GradientStops
-         {
-             new GradientStop { Color = Colors.Black, Offset = 0 },
-             new GradientStop { Color = Colors.Red, Offset = 1 }
-         }
+         GradientStops = DefaultRadialStops
      };
  }

Line range hint 45-61: LGTM! Consider adding documentation

The conic gradient implementation is correct, but consider adding a comment explaining the significance of the Angle = 0 setting and the color wheel effect created by the gradient stops.

  private void Conic_Click(object sender, RoutedEventArgs e)
  {
+     // Creates a color wheel effect starting from the top (0 degrees)
+     // with evenly distributed colors at 90-degree intervals
      MyGrid.Background = new ConicGradientBrush
      {
          Center = new RelativePoint(0.5, 0.5, RelativeUnit.Relative),
          Angle = 0,
          GradientStops = new GradientStops
src/Consolonia.Gallery/View/ControlsListView.axaml.cs (1)

Line range hint 1-143: Consider improving separation of concerns

The current implementation mixes UI concerns with business logic and file operations. Consider:

  1. Moving file operations to a dedicated service
  2. Implementing proper MVVM pattern with commands instead of event handlers
  3. Injecting dependencies instead of using static references

Would you like assistance in designing a more maintainable architecture?

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMessageBox.axaml.cs (1)

24-66: Consider extracting common message box creation pattern.

While the current implementation is correct, there's significant code duplication across the event handlers. Consider creating a helper method to reduce duplication.

Here's a suggested refactoring:

+ private async Task ShowMessageBox(Mode mode, string title, string message)
+ {
+     var mb = new MessageBox
+     {
+         Mode = mode,
+         Title = title
+     };
+     MessageBoxResult result = await mb.ShowDialogAsync(this, message);
+     ViewModel.Result = result.ToString();
+ }

- private async void OnOk(object sender, RoutedEventArgs e)
- {
-     var mb = new MessageBox
-     {
-         Mode = Mode.Ok,
-         Title = "OK Message box"
-     };
-     MessageBoxResult result = await mb.ShowDialogAsync(this, "This is a message");
-     ViewModel.Result = result.ToString();
- }
+ private async void OnOk(object sender, RoutedEventArgs e)
+ {
+     await ShowMessageBox(Mode.Ok, "OK Message box", "This is a message");
+ }
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryStorage.axaml (2)

27-44: Consider adding accessibility attributes for screen readers.

The Files section layout and DataTemplate implementation look good, with proper type safety through DataType specification. However, consider adding AutomationProperties.Name or similar accessibility attributes for the emoji icons to improve screen reader support.

- <TextBlock Text="📰 " />
+ <TextBlock Text="📰 " AutomationProperties.Name="File" />

Line range hint 46-64: Consider adding accessibility attributes for screen readers.

The Folders section maintains good consistency with the Files section. Similarly, consider adding accessibility attributes for the folder emoji icon.

- <TextBlock Text="📁 " />
+ <TextBlock Text="📁 " AutomationProperties.Name="Folder" />
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryStorage.axaml.cs (4)

32-65: Consider extracting file patterns to constants.

The file picker implementation is well-structured, but consider extracting the file patterns to constants for better maintainability and reuse across different picker configurations.

+ private static class FilePatterns
+ {
+     public const string Text = "*.txt";
+     public const string Csv = "*.csv";
+     public const string Pdf = "*.pdf";
+     public const string All = "*";
+ }

  FileTypeFilter = new List<FilePickerFileType>
  {
-     new("All files") { Patterns = ["*"] },
-     new("Text") { Patterns = ["*.txt"] },
-     new("Comma Delimited Files") { Patterns = ["*.csv"] },
-     new("PDF") { Patterns = ["*.pdf"] }
+     new("All files") { Patterns = [FilePatterns.All] },
+     new("Text") { Patterns = [FilePatterns.Text] },
+     new("Comma Delimited Files") { Patterns = [FilePatterns.Csv] },
+     new("PDF") { Patterns = [FilePatterns.Pdf] }
  }

69-95: Consider extracting common storage provider access pattern.

The lifetime check and storage provider access pattern is duplicated across methods. Consider extracting it to a helper method.

+ private async Task<IStorageProvider?> GetStorageProviderAsync()
+ {
+     if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime lifetime)
+     {
+         var provider = lifetime.MainWindow.StorageProvider;
+         return provider.CanOpen ? provider : null;
+     }
+     return null;
+ }

  private async Task OpenFolders(string title, bool allowMultiple)
  {
-     if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime lifetime)
-     {
-         IStorageProvider storageProvider = lifetime.MainWindow.StorageProvider;
-         if (storageProvider.CanOpen)
-         {
+     if (var storageProvider = await GetStorageProviderAsync())
+     {
          var folders = await storageProvider.OpenFolderPickerAsync(/*...*/);
          ViewModel.Folders = folders;
-         }
      }
  }

98-122: Consider reusing file type definitions.

The save dialog's file type choices duplicate the open dialog's definitions. These could be shared using the previously suggested FilePatterns constants and a shared method for creating FilePickerFileType lists.

+ private static List<FilePickerFileType> GetCommonFileTypes(bool includeAll = true)
+ {
+     var types = new List<FilePickerFileType>
+     {
+         new("Text") { Patterns = [FilePatterns.Text] },
+         new("Comma Delimited Files") { Patterns = [FilePatterns.Csv] },
+         new("PDF") { Patterns = [FilePatterns.Pdf] }
+     };
+     if (includeAll)
+         types.Insert(0, new("All files") { Patterns = [FilePatterns.All] });
+     return types;
+ }

  // In OpenFiles:
- FileTypeFilter = new List<FilePickerFileType> { ... }
+ FileTypeFilter = GetCommonFileTypes()

  // In OnSaveFile:
- FileTypeChoices = new List<FilePickerFileType> { ... }
+ FileTypeChoices = GetCommonFileTypes(includeAll: false)

32-122: Consider organizing methods into regions or partial classes.

The implementation is clean, but readability could be improved by grouping related methods (open/save/helper methods) into regions or partial classes.

Example organization:

public partial class GalleryStorage
{
    #region File Operations
    private async Task OpenFiles(/*...*/) { /*...*/ }
    private async void OnOpenFile(/*...*/) { /*...*/ }
    private async void OnOpenMultipleFiles(/*...*/) { /*...*/ }
    private async void OnSaveFile(/*...*/) { /*...*/ }
    #endregion

    #region Folder Operations
    private async Task OpenFolders(/*...*/) { /*...*/ }
    private async void OnOpenFolder(/*...*/) { /*...*/ }
    private async void OnOpenMultipleFolders(/*...*/) { /*...*/ }
    #endregion

    #region Helpers
    private async Task<IStorageProvider?> GetStorageProviderAsync() { /*...*/ }
    private static List<FilePickerFileType> GetCommonFileTypes(/*...*/) { /*...*/ }
    #endregion
}
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryLabel.axaml (2)

10-12: Consider optimizing Grid definitions for maintainability

The Grid has 6 row definitions (Auto,Auto,Auto,Auto,Auto,*) but only uses 3 rows. Consider removing unused row definitions to improve maintainability.

Additionally, the fixed Width="246" might limit responsiveness. Consider using relative sizing or MinWidth/MaxWidth constraints instead.

-          RowDefinitions="Auto,Auto,Auto,Auto,Auto,*"
+          RowDefinitions="Auto,Auto,Auto"

31-39: Consider using a more neutral term for better UX

While the implementation is technically correct, consider using a more neutral term instead of "Banned" for better user experience. Terms like "Restricted" or "Suspended" might be more appropriate.

-            _Banned
+            _Restricted
src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml.cs (1)

24-27: Consider documenting or constraining the random dimension ranges.

While the random dimensions work, it would be helpful to:

  1. Document why these specific ranges (10-30 for width, 10-20 for height) were chosen
  2. Consider using named constants for the min/max values to make them more maintainable
 public class SomeDialogWindow : DialogWindow
 {
+    private const int MIN_WIDTH = 10;
+    private const int MAX_WIDTH_OFFSET = 20;
+    private const int MIN_HEIGHT = 10;
+    private const int MAX_HEIGHT_OFFSET = 10;
     
     // ReSharper disable once MemberCanBePrivate.Global Can be used by constructor
-    public SomeDialogWindow() : this(10 + Random.Next(20), 10 + Random.Next(10))
+    public SomeDialogWindow() : this(
+        MIN_WIDTH + Random.Next(MAX_WIDTH_OFFSET),
+        MIN_HEIGHT + Random.Next(MAX_HEIGHT_OFFSET))
     {
     }
src/Consolonia.Core/InternalHelpers/FlagTranslator.cs (1)

17-17: Consider performance optimization for the loop.

The tuple deconstruction in the foreach loop could impact performance. Consider using array indexing or caching the deconstructed values if this is in a performance-critical path.

-            foreach ((TInput inFlag, TOutput outFlag) in mapping)
+            for (var i = 0; i < mapping.Length; i++)
+            {
+                var (inFlag, outFlag) = mapping[i];
.github/workflows/editorconfig.yml (1)

Line range hint 15-15: Address TODO comments in workflow

There are several TODO comments that need attention:

  1. "todo: is this needed?" for branch info step
  2. "todo: need to check whether has changes" for install-resharper and commit steps

Consider implementing proper change detection before commit steps to avoid empty commits.

Also applies to: 53-56

🧰 Tools
🪛 yamllint (1.35.1)

[error] 50-50: trailing spaces

(trailing-spaces)

src/Consolonia.Core/Infrastructure/SystemStorageFolder.cs (2)

31-35: Consider using File.CreateAsync for better async I/O

While the current implementation is functional, consider using File.CreateAsync when available for truly asynchronous file creation.

-string path = System.IO.Path.Combine(directoryInfo.FullName, name);
-await using (FileStream stream = File.Create(path))
-{
-    await stream.WriteAsync(Array.Empty<byte>().AsMemory(0, 0));
-}
+string path = System.IO.Path.Combine(directoryInfo.FullName, name);
+await using var stream = await File.CreateAsync(path);
+await stream.WriteAsync(Array.Empty<byte>());

85-87: Consider async file operations for Move

The MoveAsync method performs synchronous file operations which could block the thread. Consider using async alternatives when available.

-string targetPath = System.IO.Path.Combine(destination.Path.LocalPath, directoryInfo.Name);
-directoryInfo.MoveTo(targetPath);
-return Task.FromResult((IStorageItem)new SystemStorageFolder(targetPath));
+string targetPath = System.IO.Path.Combine(destination.Path.LocalPath, directoryInfo.Name);
+await Task.Run(() => directoryInfo.MoveTo(targetPath));
+return new SystemStorageFolder(targetPath);
src/Consolonia.Core/Drawing/ConsoloniaRenderInterface.cs (1)

54-82: Consider removing unused variables

While the code is functionally correct and the ReSharper comments document the intention, consider removing the unused variables to improve code maintainability. If these variables are kept for future use or documentation purposes, consider adding a comment explaining their purpose.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 0983f49 and fb64bde.

📒 Files selected for processing (82)
  • .github/workflows/editorconfig.yml (1 hunks)
  • src/.editorconfig (4 hunks)
  • src/Consolonia.Core/Drawing/ConsoloniaRenderInterface.cs (3 hunks)
  • src/Consolonia.Core/Drawing/DrawingContextImpl.cs (13 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/ColorConverter.cs (1 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/DrawingBoxSymbol.cs (1 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (2 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelBufferCoordinate.cs (1 hunks)
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelBufferSize.cs (1 hunks)
  • src/Consolonia.Core/Drawing/RenderTarget.cs (1 hunks)
  • src/Consolonia.Core/Drawing/StreamGeometryImpl.cs (2 hunks)
  • src/Consolonia.Core/Helpers/Extensions.cs (2 hunks)
  • src/Consolonia.Core/Infrastructure/ArrowsAndKeyboardNavigationHandler.cs (2 hunks)
  • src/Consolonia.Core/Infrastructure/ConsoleKeyboardDevice.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/ConsoleWindow.cs (5 hunks)
  • src/Consolonia.Core/Infrastructure/ConsoloniaApplication.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/ExceptionSink.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/ExceptionSinkExtensions.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/NotSupportedRequest.cs (1 hunks)
  • src/Consolonia.Core/Infrastructure/SystemStorageFolder.cs (3 hunks)
  • src/Consolonia.Core/InternalHelpers/FlagTranslator.cs (2 hunks)
  • src/Consolonia.Core/Styles/ResourceIncludeBase.cs (3 hunks)
  • src/Consolonia.Core/Text/GlyphTypeface.cs (1 hunks)
  • src/Consolonia.Gallery/Consolonia.Gallery.csproj (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryAnimatedLines.axaml (3 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryAnimatedLines.axaml.cs (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryBorders.axaml (2 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryBorders.axaml.cs (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryButton.axaml (2 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryButton.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendar.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendar.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml.cs (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCanvas.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCanvas.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCheckBox.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCheckBox.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryColors.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryColors.axaml.cs (3 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryComboBox.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryComboBox.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDataGrid.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDialog.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDialog.axaml.cs (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryFlyout.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryFlyout.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryGradientBrush.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryGradientBrush.axaml.cs (4 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryImage.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryImage.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryLabel.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryLabel.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryListBox.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryListBox.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMenu.axaml (2 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMessageBox.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMessageBox.axaml.cs (2 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryProgressBar.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryProgressBar.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryRadioButton.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryRadioButton.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryScrollViewer.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryScrollViewer.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryStorage.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryStorage.axaml.cs (2 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTabControl.axaml (3 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTabControl.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBlock.axaml (3 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBlock.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBox.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBox.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryWelcome.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryWelcome.axaml.cs (0 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/ResourceTest.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml (1 hunks)
  • src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml.cs (2 hunks)
  • src/Consolonia.Gallery/Program.cs (1 hunks)
  • src/Consolonia.Gallery/View/ControlsListView.axaml (1 hunks)
  • src/Consolonia.Gallery/View/ControlsListView.axaml.cs (4 hunks)
  • src/Consolonia.Gallery/View/XamlDialogWindow.axaml (1 hunks)
  • src/Consolonia.Gallery/View/XamlDialogWindow.axaml.cs (2 hunks)
⛔ Files not processed due to max files limit (12)
  • src/Consolonia.GuiCS/CursorVisibility.cs
  • src/Consolonia.GuiCS/Event.cs
  • src/Consolonia.GuiCS/Point.cs
  • src/Consolonia.GuiCS/Size.cs
  • src/Consolonia.GuiCS/UnmanagedLibrary.cs
  • src/Consolonia.GuiCS/WindowsDriver.cs
  • src/Consolonia.GuiCS/binding.cs
  • src/Consolonia.GuiCS/constants.cs
  • src/Consolonia.GuiCS/handles.cs
  • src/Consolonia.sln.DotSettings
  • src/Example/Program.cs
  • src/Example/Views/DataGridTestWindow.axaml
💤 Files with no reviewable changes (16)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryFlyout.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCheckBox.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCanvas.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryButton.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryListBox.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryLabel.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryProgressBar.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryImage.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryRadioButton.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBox.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryComboBox.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBlock.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendar.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryWelcome.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTabControl.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryScrollViewer.axaml.cs
✅ Files skipped from review due to trivial changes (34)
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryBorders.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendar.axaml
  • src/Consolonia.Core/Drawing/PixelBufferImplementation/DrawingBoxSymbol.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCheckBox.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryWelcome.axaml
  • src/Consolonia.Gallery/View/XamlDialogWindow.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMenu.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDialog.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryBorders.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMessageBox.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryButton.axaml
  • src/Consolonia.Core/Infrastructure/ConsoleKeyboardDevice.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBox.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryColors.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/ResourceTest.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryScrollViewer.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryComboBox.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryProgressBar.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryGradientBrush.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryAnimatedLines.axaml.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryAnimatedLines.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryFlyout.axaml
  • src/Consolonia.Core/Drawing/RenderTarget.cs
  • src/Consolonia.Gallery/View/ControlsListView.axaml
  • src/Consolonia.Core/Drawing/StreamGeometryImpl.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDialog.axaml
  • src/Consolonia.Core/Infrastructure/ConsoloniaApplication.cs
  • src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryImage.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCanvas.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryListBox.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTextBlock.axaml
  • src/Consolonia.Gallery/Gallery/GalleryViews/GalleryDataGrid.axaml
🔇 Additional comments (58)
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryTabControl.axaml (2)

6-6: LGTM! Good practice adding mc:Ignorable.

Adding mc:Ignorable="d" is a good practice as it ensures design-time attributes don't interfere with runtime behavior.


36-39: LGTM! Improved type safety with explicit DataType specifications.

Adding explicit DataType attributes to both templates is a good enhancement that:

  • Improves type safety through compile-time checking
  • Enhances IDE support and IntelliSense
  • Makes the code more maintainable by clearly documenting expected types

Also applies to: 40-43

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryRadioButton.axaml (1)

5-5: LGTM: Formatting improvement

The whitespace adjustment improves code readability and maintains consistent formatting.

src/Consolonia.Core/Infrastructure/ArrowsAndKeyboardNavigationHandler.cs (1)

15-15: LGTM! Good simplification of initialization.

The direct field initialization is a cleaner approach compared to constructor initialization, making the code more concise while maintaining the same functionality.

src/Consolonia.Gallery/Consolonia.Gallery.csproj (1)

13-13: Consider conditionally referencing the experimental designer project

Adding a reference to an experimental project could impact stability. Since this appears to be design-time functionality (based on the Designer suffix), consider making it a conditional reference.

-        <ProjectReference Include="..\Experimental\Consolonia.Designer\Consolonia.Designer.csproj" />
+        <ProjectReference Include="..\Experimental\Consolonia.Designer\Consolonia.Designer.csproj" 
+                          Condition="'$(Configuration)' == 'Debug'" />

Let's verify the impact and usage:

src/Consolonia.Core/Infrastructure/NotSupportedRequest.cs (1)

Line range hint 9-26: Overall design looks solid!

The class demonstrates good practices:

  • Sealed class prevents inheritance (appropriate for error types)
  • Clear separation between internal error checking and public handling
  • Immutable design with controlled state modification through SetHandled()
src/Consolonia.Core/Text/GlyphTypeface.cs (2)

66-67: Good improvement to immutability!

Converting Weight and Style to init-only properties is a positive change that better reflects the immutable nature of font characteristics. This change improves thread-safety and follows modern C# practices.


66-67: Verify usage patterns across the codebase

Let's ensure no existing code relies on runtime mutation of these properties.

✅ Verification successful

Let me try a different approach to search for property assignments.


Based on the search results, I can now generate the final response:

The change to init-only properties is safe to proceed

The search results show that Weight and Style properties are only set during object initialization in FontManagerImpl.TryCreateGlyphTypeface and are only read in test assertions. No runtime mutations of these properties were found in the codebase. The serialization usage found is unrelated to GlyphTypeface class.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any direct property assignments to Weight or Style
# that might be affected by the change to init-only setters

echo "Searching for Weight property assignments..."
rg -l "\.Weight\s*=\s*(?!.*new\s)" --type csharp

echo "Searching for Style property assignments..."
rg -l "\.Style\s*=\s*(?!.*new\s)" --type csharp

# Look for potential serialization usage
echo "Checking for serialization usage..."
rg -l "JsonSerializer|XmlSerializer|DataContractSerializer" --type csharp

Length of output: 1164


Script:

#!/bin/bash
# Search for Weight property assignments with proper context
echo "Searching for Weight property assignments..."
rg "\.Weight\s*=" --type csharp -A 2

echo "Searching for Style property assignments..."
rg "\.Style\s*=" --type csharp -A 2

# Also search for GlyphTypeface usage to understand the context
echo "Searching for GlyphTypeface usage..."
rg "GlyphTypeface" --type csharp -A 2

Length of output: 7004

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryCalendarPicker.axaml.cs (1)

50-53: LGTM! Good modernization of PropertyChanged implementation.

The updated OnPropertyChanged method signature with [CallerMemberName] attribute is a good improvement. This is the recommended pattern for implementing INotifyPropertyChanged in C# as it:

  • Reduces the chance of runtime errors from mistyped property names
  • Makes the code more maintainable by automatically handling property name changes during refactoring
src/Consolonia.Gallery/Gallery/GalleryViews/GalleryGradientBrush.axaml.cs (2)

3-3: LGTM! Clean import organization

The explicit import of Avalonia.Interactivity supports the simplified type references in the method signatures, improving code readability.


Line range hint 15-28: LGTM! Verify event handler registration

The simplified event handler signature and gradient configuration look correct.

✅ Verification successful

Event handler registration is properly implemented

The Linear_Click event handler is correctly registered in the XAML file through the Click property of the Button control, and the handler signature in the code-behind matches the expected event pattern.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Verify the event handler is properly registered in the XAML file
rg -l "Linear_Click" --glob "*.axaml" src/Consolonia.Gallery/Gallery/GalleryViews/

Length of output: 153


Script:

#!/bin/bash
# Check the content of the XAML file to verify the event handler registration
cat src/Consolonia.Gallery/Gallery/GalleryViews/GalleryGradientBrush.axaml

Length of output: 1516

src/Consolonia.Gallery/View/ControlsListView.axaml.cs (5)

8-8: LGTM: Required namespace for event handling

The addition of Avalonia.Interactivity namespace is appropriate for the event handlers used in this class.


27-27: Nice modernization improvements!

Good use of:

  • C# 12 collection expressions ([])
  • Pattern matching for application lifetime check
  • Simplified initialization without redundant this keyword

Also applies to: 33-33, 38-38, 40-43


54-54: Good UX improvement with Focus()

The addition of Focus() after selection is a nice touch for better user experience. Code cleanup removing redundant this keywords also improves readability.

Also applies to: 74-75


85-87: LGTM: Clean implementation

Simple and effective implementation of the exit functionality.


106-110: LGTM: Good use of pattern matching

Clean implementation with proper null checking and pattern matching. The removal of explicit type in Enum.TryParse makes the code more concise while maintaining type safety.

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryMessageBox.axaml.cs (2)

2-2: LGTM! Clean namespace organization and field declaration.

The explicit import of Avalonia.Interactivity and the concise field declaration improve code clarity.

Also applies to: 11-11


19-19: LGTM! Simplified DataContext assignment.

The removal of the redundant 'this' keyword aligns with modern C# style guidelines.

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryStorage.axaml (2)

6-6: LGTM: Clean namespace and DataContext setup!

The addition of the storage namespace and proper DataContext configuration for both runtime and design-time is well structured.

Also applies to: 9-9


13-25: LGTM: Clean UI layout and event handler setup!

The WrapPanel layout provides good organization of related buttons, with consistent formatting and clear event handler naming.

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryStorage.axaml.cs (1)

17-17: LGTM: Clean MVVM implementation!

Good use of ObservableProperty with readonly collections ensuring immutability.

Also applies to: 19-19

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryColors.axaml.cs (1)

16-18: Consider thread safety implications of Random.Shared

While using Random.Shared is generally a good practice for better performance, be aware that it's shared across all threads. In a UI context, this is typically fine, but if this code might run in a multi-threaded scenario, consider using Random.Shared.Next() atomically.

✅ Verification successful

Random.Shared usage is safe in this context

The usage of Random.Shared in this UI component is completely safe. The evidence shows that:

  1. Random.Shared is only used once in the entire codebase, specifically in the constructor of GalleryColors
  2. There are no async/concurrent patterns in the file
  3. The random number generation is only used for initial UI state setup
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for any concurrent usage of Random.Shared
rg -l "Random.Shared" | xargs -I {} rg "Thread|Task|Parallel|async" {}

Length of output: 74


Script:

#!/bin/bash
# Let's first check if Random.Shared is used in any other files
rg "Random.Shared" -B 2 -A 2

# Also check for any async/concurrent patterns in the GalleryColors file
rg "async|await|Task|Thread|Parallel" "src/Consolonia.Gallery/Gallery/GalleryViews/GalleryColors.axaml.cs"

# Check the base class and interfaces implemented by GalleryColors
ast-grep --pattern 'class GalleryColors : $$$'

Length of output: 749

src/Consolonia.Gallery/Gallery/GalleryViews/GalleryLabel.axaml (3)

13-21: LGTM! First name field implementation follows best practices

The implementation includes proper label targeting, accessibility setup with access key, and correct data binding.


22-30: LGTM! Last name field implementation follows best practices

The implementation includes proper label targeting, accessibility setup with access key, and correct data binding.


18-18: Verify control name references in code-behind and viewmodels

The control names have been updated to PascalCase. Ensure all references to these controls in code-behind files and viewmodels have been updated accordingly.

Also applies to: 27-27, 36-36

✅ Verification successful

No impact found from control name changes

The code-behind file is a simple UserControl implementation with no direct references to the controls. Since XAML controls are scoped to their containing view and there are no references found in the code-behind, the name changes appear to be isolated to the XAML file itself.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any remaining camelCase references to these controls
rg -i "firstNameEdit|lastNameEdit|bannedCheck" --type-add 'csharp:*.{cs,xaml.cs}' -t csharp

Length of output: 93


Script:

#!/bin/bash
# Let's try a broader search to find any code-behind or viewmodel files related to GalleryLabel
fd -e cs -e xaml.cs "GalleryLabel" --exec cat {}

Length of output: 279

src/Consolonia.Gallery/View/XamlDialogWindow.axaml.cs (3)

4-4: LGTM!

The added import is necessary for the ILogical type usage and follows the proper import organization.


18-18: LGTM!

The simplified type reference is cleaner while maintaining the same functionality.


22-22: LGTM!

The explicit type declaration improves code clarity and type safety.

src/Consolonia.Gallery/Gallery/GalleryViews/SomeDialogWindow.axaml.cs (2)

11-12: LGTM!

Good practice using a static readonly Random instance to avoid potential issues with random number generation.


29-29: LGTM!

The simplified type reference is consistent with the changes in XamlDialogWindow.

src/Consolonia.Core/Styles/ResourceIncludeBase.cs (3)

34-34: Verify Accessibility of baseUri

Ensure that the baseUri variable is accessible within the method. After reverting the class declaration, baseUri should be a field in the class.

Proposed Action:

Confirm that the baseUri field is declared and accessible in this context. If not, adjust the code accordingly.


77-77: Approved: Addition of Children Property

The addition of the Children property enhances the class by providing access to child styles, ensuring compliance with the IStyle interface.


12-12: ⚠️ Potential issue

Critical Issue: Invalid Use of Primary Constructor in Class

The syntax public abstract class ResourceIncludeBase(Uri baseUri) : IResourceProvider, IStyle attempts to use a primary constructor in a class, which is not supported in C# versions up to C# 11. Primary constructors are only available in record types, not in classes. This will result in a compilation error.

Proposed Fix:

Revert to the traditional constructor and field initialization:

-public abstract class ResourceIncludeBase(Uri baseUri) : IResourceProvider, IStyle
+public abstract class ResourceIncludeBase : IResourceProvider, IStyle
+{
+    private readonly Uri baseUri;
+
+    protected ResourceIncludeBase(Uri baseUri)
+    {
+        this.baseUri = baseUri;
+    }
+
+    // Rest of the class...
+}

Likely invalid or redundant comment.

src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelBufferSize.cs (1)

3-3: ⚠️ Potential issue

Critical Issue: Invalid Use of Primary Constructor in Struct

The syntax public readonly struct PixelBufferSize(ushort width, ushort height) uses a primary constructor in a struct, which is not supported in C# versions up to C# 11. Primary constructors are only available in record types, not in structs. This will result in a compilation error.

Proposed Fix:

Define explicit properties and provide a constructor:

-public readonly struct PixelBufferSize(ushort width, ushort height)
+public readonly struct PixelBufferSize
+{
+    public ushort Width { get; }
+    public ushort Height { get; }
+
+    public PixelBufferSize(ushort width, ushort height)
+    {
+        Width = width;
+        Height = height;
+        RightBottom = new PixelBufferCoordinate(width, height);
+    }
+
+    // Rest of the struct...
+}

Likely invalid or redundant comment.

src/Consolonia.Core/Infrastructure/ExceptionSinkExtensions.cs (1)

6-8: Approved: Correct Usage of Namespace and Pragma Directives

The use of #pragma warning disable IDE0130 and the custom namespace declaration effectively suppresses specific analyzer warnings, maintaining code clarity while adhering to project conventions.

src/Consolonia.Gallery/Program.cs (1)

17-22: Approved: Enhanced Readability and Logging Integration

Converting BuildAvaloniaApp from an expression-bodied method to a block-bodied method improves readability, especially with the addition of the LogToException() call. The method chaining is clear, and the integration of logging enhances the application's debugging capabilities.

src/Consolonia.Core/InternalHelpers/FlagTranslator.cs (1)

5-7: LGTM! Clean primary constructor usage.

Good use of C# primary constructor syntax for a more concise and immutable design.

src/Consolonia.Core/Drawing/PixelBufferImplementation/PixelBufferCoordinate.cs (1)

8-11: LGTM! Clean modernization of the struct.

Excellent use of C# primary constructor for the readonly struct. The property initialization is clean and maintains immutability effectively.

src/Consolonia.Core/Infrastructure/ExceptionSink.cs (1)

16-16: Modernized array syntax looks good!

The changes leverage C# 12's collection expressions feature for cleaner array initialization syntax. This improves code readability while maintaining the same functionality.

Let's verify the project targets .NET 8+ which is required for C# 12 features:

Also applies to: 20-20, 27-27, 34-34

✅ Verification successful

✅ C# 12 collection expressions are compatible with the project

The project targets .NET 8.0 as specified in Directory.Build.props, which fully supports C# 12 features including collection expressions. The modernized array syntax changes are safe to use.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check target framework version in project file
rg -A 2 "TargetFramework" src/Consolonia.Core/*.csproj

Length of output: 68


Script:

#!/bin/bash
# Let's try different approaches to find the target framework version
# 1. Using cat to directly read the project file
cat src/Consolonia.Core/Consolonia.Core.csproj

# 2. Alternative search for framework-related content
rg -i "framework" src/Consolonia.Core/Consolonia.Core.csproj

# 3. Search for SDK version which might indicate .NET version support
rg -i "sdk" src/Consolonia.Core/Consolonia.Core.csproj

Length of output: 1040


Script:

#!/bin/bash
# The target framework might be defined in the Directory.Core.Build.props file
# Let's check the parent directory for this file
fd "Directory.Core.Build.props" --max-depth 3

# If found, let's read its contents
cat Directory.Core.Build.props

Length of output: 1047


Script:

#!/bin/bash
# Let's check for a global Directory.Build.props at the root level
# and any other potential build files that might contain framework version
fd "Directory.Build.props|global.json" --max-depth 2

# Let's read their contents if found
cat Directory.Build.props 2>/dev/null
cat global.json 2>/dev/null

Length of output: 1069

src/Consolonia.Core/Infrastructure/SystemStorageFolder.cs (1)

11-11: Good use of C# 12 primary constructor!

The primary constructor syntax reduces boilerplate code while maintaining clear parameter declaration.

src/Consolonia.Core/Helpers/Extensions.cs (2)

52-53: LGTM: Documentation improvement

The grammatical correction in the comment improves readability.


141-141: LGTM: Improved null safety

The change to use a logical OR with null check (console == null || console.SupportsComplexEmoji) is a safer approach that prevents potential NullReferenceException.

src/Consolonia.Core/Drawing/PixelBufferImplementation/Pixel.cs (2)

97-97: LGTM: Documentation improvement

The grammatical correction in the comment improves readability.


175-175: LGTM: Modern C# pattern matching

The change to use pattern matching with declaration (obj is Pixel pixel) improves code readability and follows modern C# practices.

src/Consolonia.Core/Drawing/ConsoloniaRenderInterface.cs (6)

113-114: LGTM: Modern C# using declaration

The change to use the simplified using declaration improves code readability while maintaining proper resource disposal.


125-130: LGTM: Improved code clarity

The changes improve readability through:

  1. Modern using declarations
  2. Clear variable naming
  3. Breaking down calculations into readable steps

136-141: LGTM: Consistent improvements

The changes maintain consistency with other method improvements in the file.


146-147: LGTM: Consistent modernization

The changes maintain consistency with the modern C# practices used throughout the file.

Also applies to: 152-154


159-164: LGTM: Consistent improvements

The changes maintain consistency with the code improvements throughout the file.


169-174: LGTM: Consistent improvements

The changes maintain consistency with the code improvements throughout the file.

src/Consolonia.Core/Infrastructure/ConsoleWindow.cs (4)

44-44: LGTM! Improved encapsulation by making PixelBuffer setter private.

The change enhances encapsulation by preventing external modifications to the buffer state.


106-106: LGTM! Modern array initialization syntax.

The change uses the new C# collection initializer syntax, making the code more concise while maintaining the same functionality.


273-273: LGTM! Improved comment readability.

Added proper spacing in the TODO comment for better readability.


355-357: LGTM! Clarified method cancellation behavior.

The added comment clarifies that the method properly handles task cancellation, and the ReSharper warning suppression is appropriate.

src/Consolonia.Core/Drawing/DrawingContextImpl.cs (1)

47-52: LGTM! Modernized array initialization syntax.

Updated to use the new C# collection initializer syntax for better readability while maintaining the same functionality.

src/.editorconfig (3)

1067-1067: LGTM! Adjusted severity for virtual members warning.

Reduced severity from suggestion to hint for virtual members that are never inherited, which is appropriate for cleanup purposes.


2726-2726: LGTM! Refined async method detection severity.

Adjusted severity for detecting methods with async overloads to better align with async/await best practices.


3384-3385: LGTM! Refined XAML warning severities.

Adjusted severity levels for XAML-related warnings to be less intrusive while maintaining code quality checks.

@jinek jinek enabled auto-merge (squash) December 15, 2024 17:27
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between fb64bde and 8a629ae.

📒 Files selected for processing (1)
  • src/Consolonia.Core/Styles/ResourceIncludeBase.cs (2 hunks)
🔇 Additional comments (2)
src/Consolonia.Core/Styles/ResourceIncludeBase.cs (2)

12-12: LGTM: Modern C# syntax adoption

Good use of C# 12's primary constructor syntax, which makes the code more concise and clearer about its dependencies.


35-36: LGTM: Modern collection expression syntax

The array initialization using [loaded] is correct and leverages C# 12's collection expressions feature. This is actually an improvement over the previous new[] { loaded } syntax suggested in the past review.

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jinek commented Dec 15, 2024

@tomlm Approve plz one more time

@tomlm tomlm self-requested a review December 15, 2024 18:00
@jinek jinek merged commit 6544ade into main Dec 15, 2024
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@jinek jinek deleted the cleanup-15-dec-2024 branch December 15, 2024 18:01
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2 participants