Game built with OpenGL and GLUT, the goal is to dodge the pokeballs. It's the opposite of PokemonGo.
- OBJ Reader
- AABB collision
- 3D transforms(Scale, rotation, translate) using matrices
- Generate Bezier
- Illumination using Phong model
Created by Jesús Alberto Martínez Mendoza
- Pokeball model by junglecat97
- Magnemite model by poke_master
- Squirtle model by poke_master