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Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model

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jesusmartinoza/GoPokemon

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GoPokemon

Game built with OpenGL and GLUT, the goal is to dodge the pokeballs. It's the opposite of PokemonGo.

  • OBJ Reader
  • AABB collision
  • 3D transforms(Scale, rotation, translate) using matrices
  • Generate Bezier
  • Illumination using Phong model

Wireframe

Light

Light + Color

Credits

Created by Jesús Alberto Martínez Mendoza

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Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model

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