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Also make point decay animation a little snappier.
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import { Point } from "../util/types"; | ||
import { vadd } from "../util/vutil"; | ||
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export type Animation = | ||
| { t: 'explosion', start_ms: number, duration_ms: number, center_in_world: Point, radius: number } | ||
| { t: 'point-decay', start_ms: number, duration_ms: number, p_in_world_int: Point } | ||
; | ||
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export function mkPointDecayAnimation(p: Point): Animation { | ||
return { | ||
t: 'point-decay', | ||
duration_ms: 500, | ||
p_in_world_int: p, | ||
start_ms: Date.now(), | ||
}; | ||
} | ||
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export function mkExplosionAnimation(p: Point, radius: number): Animation { | ||
return { | ||
t: 'explosion', | ||
center_in_world: vadd(p, { x: 0.5, y: 0.5 }), | ||
duration_ms: (radius + 1) * 250, | ||
start_ms: Date.now(), | ||
radius, | ||
} | ||
} |
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import { Animation } from '../core/animations'; | ||
import { SE2 } from '../util/se2'; | ||
import { apply_to_rect } from "../util/se2-extra"; | ||
import { Point } from "../util/types"; | ||
import { unreachable } from "../util/util"; | ||
import { vscale, vsub } from "../util/vutil"; | ||
import { drawBonus } from "./drawBonus"; | ||
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export function drawAnimation(d: CanvasRenderingContext2D, pan_canvas_from_world: SE2, time_ms: number, anim: Animation): void { | ||
switch (anim.t) { | ||
case 'explosion': { | ||
const radius_in_world = (2 * anim.radius + 1) * 0.5 * (time_ms - anim.start_ms) / anim.duration_ms; | ||
const radvec: Point = { x: radius_in_world, y: radius_in_world }; | ||
const rect_in_canvas = apply_to_rect(pan_canvas_from_world, { | ||
p: vsub(anim.center_in_world, radvec), sz: vscale(radvec, 2) | ||
}); | ||
d.strokeStyle = '#ff0000'; | ||
d.lineWidth = 3; | ||
d.beginPath(); | ||
d.arc(rect_in_canvas.p.x + rect_in_canvas.sz.x / 2, | ||
rect_in_canvas.p.y + rect_in_canvas.sz.y / 2, | ||
rect_in_canvas.sz.y / 2, | ||
0, 360, | ||
); | ||
d.stroke(); | ||
return; | ||
} break; | ||
case 'point-decay': { | ||
const fraction = Math.min(1, Math.max(0, 1 - (time_ms - anim.start_ms) / anim.duration_ms)); | ||
drawBonus(d, pan_canvas_from_world, anim.p_in_world_int, fraction); | ||
return; | ||
} break; | ||
} | ||
unreachable(anim); | ||
} |
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import { SE2 } from '../util/se2'; | ||
import { apply_to_rect } from "../util/se2-extra"; | ||
import { Point } from "../util/types"; | ||
import { midpointOfRect } from "../util/util"; | ||
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export function drawBonus(d: CanvasRenderingContext2D, pan_canvas_from_world: SE2, p: Point, fraction: number = 1) { | ||
const rect_in_canvas = apply_to_rect(pan_canvas_from_world, { p, sz: { x: 1, y: 1 } }); | ||
d.fillStyle = 'rgba(0,0,255,0.5)'; | ||
d.beginPath(); | ||
const m = midpointOfRect(rect_in_canvas); | ||
d.moveTo(m.x, m.y); | ||
d.arc(rect_in_canvas.p.x + rect_in_canvas.sz.x / 2, | ||
rect_in_canvas.p.y + rect_in_canvas.sz.y / 2, | ||
rect_in_canvas.sz.y * 0.4, | ||
0, 2 * Math.PI * fraction, | ||
); | ||
d.fill(); | ||
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} |
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