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Godot Petri Network

This is a simple implementation of Petri Networks in Godot Engine. It is a an alternative to the usual state modeling with finite state machines that is more suitable for modeling concurrent systems.

Instructions

I recommend using VSCode for editing the source code since the .vscode folder is included in the repository. Just remember to select VSCode as your external editor in your Godot Editor settings.

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

Credits

The player asset used in this project is taken from Game Endeavor

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Petri Network implementation for Godot

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