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A testing framework for automatically finding and simplifying bugs in graphics shader compilers.

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GraphicsFuzz

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GraphicsFuzz is a set of tools for testing shader compilers

GraphicsFuzz provides tools for automatically finding and simplifying bugs in graphics drivers, specifically graphics shader compilers. The glsl-fuzz and glsl-reduce tools manipulate GLSL shaders, targeting SPIR-V compilers via translation. The spirv-fuzz and spirv-reduce tools directly manipulate SPIR-V shaders.

Download and run

Follow the gfauto README. The gfauto command line tool is the recommended way of automatically downloading and running our fuzzers to test Vulkan drivers in a "push-button" fashion with minimal interaction. See below if you want to read about individual tools and/or use them as standalone command line tools.

Tool documentation

  • gfauto: the recommended way of automatically downloading and running our fuzzers to test Vulkan drivers in a "push-button" fashion with minimal interaction
  • glsl-fuzz: a family of tools for testing GLSL shader compilers using randomized metamorphic testing
  • glsl-reduce: a stand-alone GLSL shader reducer
  • spirv-fuzz: a stand-alone SPIR-V shader fuzzer and shrinker that uses randomized metamorphic testing
  • spirv-reduce: a stand-alone SPIR-V shader reducer

glsl-fuzz

glsl-reduce

spirv-fuzz

spirv-reduce

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Further reading

GraphicsFuzz blog posts:

Academic research project blog posts:

Academic publications:

This is not an officially supported Google product.

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A testing framework for automatically finding and simplifying bugs in graphics shader compilers.

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  • Java 67.2%
  • Python 14.5%
  • GLSL 11.7%
  • C++ 2.3%
  • JavaScript 1.5%
  • Shell 1.3%
  • Other 1.5%