This is a GO (Golang) library used to handle regular hexagons. It's based on the algorithms described at http://www.redblobgames.com/grids/hexagons/implementation.html
import "github.com/ishmulyan/hexgrid"
hexagonA := hexgrid.NewHex(1, 2) //at axial coordinates Q=1 R=2
hexagonB := hexgrid.NewHex(2, 3) //at axial coordinates Q=2 R=3
distance := hexgrid.Distance(hexagonA, hexagonB)
origin := hexgrid.NewHex(10, 20)
destination := hexgrid.NewHex(30, 40)
path := hexgrid.Line(origin, destination)
origin := hexgrid.Point{X: 0, Y: 0} // The coordinate that corresponds to the center of hexagon 0,0
size := hexgrid.Point{X: 100, Y: 100} // The length of an hexagon side => 100
layout: = hexgrid.Layout{Origin: origin, Size: size, Orientation: OrientationFlatTop}
hex := hexgrid.NewHex(1, 0)
pixel := hexgrid.HexToPixel(layout, hex) // Pixel that corresponds to the center of hex 1,0 (in the given layout)
point := hexgrid.Point{X: 10, Y: 20}
hex := hexgrid.PixelToHex(layout, point).Round()
- Fork it!
- Create your feature branch:
git checkout -b my-new-feature
- Commit your changes:
git commit -am 'Add some feature'
- Push to the branch:
git push origin my-new-feature
- Submit a pull request
0.1. First version
- Pedro Sousa
- Red Blob Games (http://www.redblobgames.com/grids/hexagons/implementation.html)
MIT