A simple vector graphics animation program.
- C++17 compliant compiler
- Qt5 >= 5.12
- CMake >= 3.5
- Python3
- ZLib
- Potrace
- libav (libavformat, libswscale, libavcodec, libavutil) >= 59
- libarchive
You can find the code on GitLab.
To clone with git:
git clone --recursive https://gitlab.com/mattbas/glaxnimate.git
If you are building from git, ensure your submodules are up to date
git submodule update --init --recursive
Standard CMake build commands work
mkdir build
cd build
cmake ..
make -j 4 # This uses 4 cores to compile
It will produce the executable bin/glaxnimate
relative to the build directory
Install the dependencies:
apt-get install -y g++ cmake qtbase5-dev qttools5-dev libqt5svg5-dev \
qt5-image-formats-plugins libpython3-dev zlib1g-dev libpotrace-dev \
libarchive-dev libavformat-dev libswscale-dev libavcodec-dev libavutil-dev
The generic cmake
commands listed above should work.
Install the dependencies:
pacman -S git base-devel cmake python zlib hicolor-icon-theme \
potrace ffmpeg qt5-base qt5-tools qt5-imageformats qt5-svg
The generic cmake
commands listed above should work.
Install the dependencies with homebrew:
brew install cmake qt python potrace ffmpeg libarchive
Build with cmake
, specifying the Qt installation path:
mkdir build
cd build
cmake .. -DQt5_DIR="$(brew --prefix qt@5)/lib/cmake/Qt5" -DCMAKE_PREFIX_PATH="$(brew --prefix qt@5)/lib/cmake/Qt5Designer"
make
To simplify the build process, you can also use the provided scrips:
./deploy/mac_build.sh deps
./deploy/mac_build.sh configure
./deploy/mac_build.sh build
Install MSYS2, select "Mingw-w64 64 bit" when asked, and run these commands on a it:
# Set up dependencies
pacman --noconfirm -Sy
pacman --noconfirm -Su
# Restart msys2 before continuing
pacman --noconfirm -S \
git zip base-devel \
unzip \
mingw-w64-x86_64-qt5 \
mingw-w64-x86_64-zlib \
mingw-w64-x86_64-cmake \
mingw-w64-x86_64-python \
mingw-w64-x86_64-potrace \
mingw-w64-x86_64-ffmpeg \
mingw-w64-x86_64-toolchain \
mingw-w64-x86_64-python-pip \
mingw-w64-x86_64-libarchive \
mingw-w64-x86_64-libimagequant
# Build
# cd to where the code is
mkdir build
cd build
cmake.exe .. \
-DQt5_DIR=/mingw64/lib/cmake/Qt5 \
-DZLIB_LIBRARY=/mingw64/lib/libz.a \
-DCMAKE_PREFIX_PATH="/mingw64/lib/" \
-DZLIB_INCLUDE_DIR=/mingw64/include \
-G "MSYS Makefiles"
make
# Copy library files because windows is weird like that
windeployqt.exe bin/glaxnimate.exe
cp /mingw64/bin/*.dll bin
cp ./external/Qt-Color-Widgets/libQtColorWidgets.dll bin
To simplify the build process, you can also use the provided scrips:
./deploy/win_build.sh deps
./deploy/win_build.sh configure
./deploy/win_build.sh build
Note that these instructions have been tested on an Ubuntu host, on different systems things might vary.
Ensure you have the JVM and JDK installed on your system.
sudo apt install default-jdk
See also https://doc.qt.io/qt-5/android-getting-started.html.
Download the Qt Installer for the open source edition https://www.qt.io/download-open-source.
For some reason Qt wants you to have an account even if you install the open source version so you might have to set that up;
Install Qt Creator and Qt 5 Android. Qt versions in the 5.12.* line should work, some newer Qt versions have issues with the android build tools so it's better to stick with 5.12.
Select "Custom Installation", then on the following page check Qt > Qt 5.12.11 (or whatever version you prefer) > Android. You can also install additional components such as Qt for Desktop and such.
Accept the licenses and proceed to install.
Once Qt is installed, you can download and install the Android development tools from Qt Creator.
You can follow the instructions from here: https://doc.qt.io/qtcreator/creator-developing-android.html#specifying-android-device-settings.
From Qt Creator:
- Tools > Options... > Devices > Android
- Click "Setup SDK"
- Install additional packages if prompted (you might need to accept some licenses)
- Wait for everything to be downloaded and installed
- Under "SDK Manager" (which is at the bottom of the dialog)
- click the "Install" checkbox for one of the available images (eg: Android 11 > Google API Atom x86 System Image)
- click "Apply" on the side (not the one at the bottom that closes the dialog)
- after it's downloaded, you can click OK to close the dialog
You need to know the paths for Qt and Android stuff, or use cmake_helper.py
to simplify the process
mkdir build
cd build
../src/android/tools/cmake_helper.py --abi x86 --qt 5.12.11 ..
make -j8
There are some utility make
targets to run the apk
# List available virtual devices (you need to create them separately)
make android_avd_list
# Start virtual device ("device" is from `make android_avd_list`)
make android_avd_start DEVICE="device"
# Build the APK
make glaxnimate_apk -j8
# Install and run the APK on the running AVD
make android_install
# Attach to the output
make android_log
Once you have an AVD running (or a debug phone connected) you can run a single line:
make glaxnimate_apk -j8 && make android_install && make android_log
Could not determine java version
Qt downloads an old version of gradle
, so if you get an error that your
Java version cannot be recognize find the file gradle-wrapper.properties
and update it to version 5.1 or later.
Incompatible target / Undefined reference / Redefinition
Sometimes qmake
messes up the build, the best option is to remove the build
directory created by Qt Creator and rebuild.
Invalid MinSdkVersion
Depending on which version of the Android SDK you have, you might have to select
a different value in src/android/android/AndroidManifest.xml
.
libc++.so not found
The Android toolkit stuff has some wrong paths, it can be fixed like this:
sudo mkdir /opt/android
sudo ln -s $HOME/Android/Sdk/ndk/21.1.6352462/ /opt/android/android-ndk-r19c
Where $HOME/Android/Sdk/ndk/21.1.6352462/
is the directory that Qt creator
used to install the Android NDK, and /opt/android/android-ndk-r19c
is the
directory mentioned in the error message.
Cannot set up Android, not building an APK / Application binary is not in output directory
Sometimes it does that, building again usually fixes it.
GPLv3 or later, see COPYING.
Copyright (C) 2020 Mattia Basaglia
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.