A simple GUI testbed for 3D processing and visualization. Cross-platform (Windows, OSX, Linux). Source code is written in C++. Required library for [3D viewer] (http://www.libqglviewer.com/).
Implemented algorithms:
- Mesh simplification using quadric error
- Sampling (regular recursive, Monte Carlo, sphere packing, voxels)
- Skeleton extraction
- Smoothing (Laplacian, scale-dependent, mean curvature flow)
- Space partitioning (octree, kdtree)
- Mesh voxelization*
- Subdivision (loop, modified butterfly, longest edge)
- Minimum oriented bounding box (OBB)
- Coordinates (mean value coordinates, Green coordinates)
- Curvature* (polynomial fitting, two other implementations)
- Deformation (As-rigid-as-possible (ARAP), Linear Rotation-Invariant Coordinates, FFD, voxel deformation)
- Skinning with dual quaternions
- Colormap
- *Mesh Browser display 3D thumbnails of all meshes in a folder
- re-meshing
(Note that there are no GUI tools ready for you to use these. You have to write your own as in the rotation example provided.)