Layered 2D tile editor
L2TE is designed to use 7 layers. The default designation for these layers are as follows
- 0 - background 0
- 1 - background 1
- 2 - foreground 0
- 3 - foreground 1
- 4 - collision
- 5 - player & npc & object
- 6 - event
When creating a new map, a folder is automatically created in the asset/map/ folder. This folder contains the metadata file, and each layer as a separate file.
Example
Creating the map "test_map",
asset/map/test_map/
- test_map_00.mp
- test_map_01.mp
- test_map_02.mp
- test_map_03.mp
- test_map_04.mp
- test_map_05.mp
- test_map_06.mp
- test_map_07.mp
- test_map.md