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L2TE - Tile Editor

Layered 2D tile editor

Layers

L2TE is designed to use 7 layers. The default designation for these layers are as follows

  • 0 - background 0
  • 1 - background 1
  • 2 - foreground 0
  • 3 - foreground 1
  • 4 - collision
  • 5 - player & npc & object
  • 6 - event

structure

When creating a new map, a folder is automatically created in the asset/map/ folder. This folder contains the metadata file, and each layer as a separate file.

Example
Creating the map "test_map",

asset/map/test_map/

  • test_map_00.mp
  • test_map_01.mp
  • test_map_02.mp
  • test_map_03.mp
  • test_map_04.mp
  • test_map_05.mp
  • test_map_06.mp
  • test_map_07.mp
  • test_map.md

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Layered 2D Tile Editor

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