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heart.c
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heart.c
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#include "svpng.inc"
#include <math.h> // fabsf(), fminf(), fmaxf(), sinf(), cosf(), sqrt()
#include <stdlib.h> // rand(), RAND_MAX
#define TWO_PI 6.28318530718f
#define W 1024
#define H 1024
#define N 256
#define MAX_STEP 64
#define MAX_DISTANCE 5.0f
#define EPSILON 1e-6f
#define BIAS 1e-4f
#define MAX_DEPTH 3
#define BLACK { 0.0f, 0.0f, 0.0f }
typedef struct { float r, g, b; } Color;
typedef struct { float sd, reflectivity, eta; Color emissive, absorption; } Result;
unsigned char img[W * H * 3];
Color colorAdd(Color a, Color b) {
Color c = { a.r + b.r, a.g + b.g, a.b + b.b };
return c;
}
Color colorMultiply(Color a, Color b) {
Color c = { a.r * b.r, a.g * b.g, a.b * b.b };
return c;
}
Color colorScale(Color a, float s) {
Color c = { a.r * s, a.g * s, a.b * s };
return c;
}
float circleSDF(float x, float y, float cx, float cy, float r) {
float ux = x - cx, uy = y - cy;
return sqrtf(ux * ux + uy * uy) - r;
}
float planeSDF(float x, float y, float px, float py, float nx, float ny) {
return (x - px) * nx + (y - py) * ny;
}
float ngonSDF(float x, float y, float cx, float cy, float r, float n) {
float ux = x - cx, uy = y - cy, a = TWO_PI / n;
float t = fmodf(atan2f(uy, ux) + TWO_PI, a), s = sqrtf(ux * ux + uy * uy);
return planeSDF(s * cosf(t), s * sinf(t), r, 0.0f, cosf(a * 0.5f), sinf(a * 0.5f));
}
Result unionOp(Result a, Result b) {
return a.sd < b.sd ? a : b;
}
Result intersectOp(Result a, Result b) {
return a.sd > b.sd ? a : b;
}
Result scene(float x, float y) {
float u = x - 0.5f, v = y - 0.5f, t = fmodf(atan2f(v, u) + TWO_PI, TWO_PI / 16), s = sqrtf(u * u + v * v);
x = fabsf(x - 0.5f) + 0.5f;
Color m = { 0.0f, 3.0f, 3.0f };
Result a = { ngonSDF(x, y, 0.7f, 0.35f, 0.2f, 16), 0.0f, 1.77f, BLACK, m };
Result b = { ngonSDF(x, y, 0.35f, 0.35f, 0.55f, 32), 0.0f, 1.77f, BLACK, m };
Result c = { planeSDF(x, y, 0.5f, 0.35f, 0.0f, -1.0f), 0.0f, 1.77f, BLACK, m };
// y = fabsf(y - 0.5f) + 0.5f;
// Result d = { circleSDF(x, y, 1.05f, 1.05f, 0.05f), 0.0f, 0.0f, { 5.0f, 5.0f, 5.0f }, BLACK };
// Result d = { -circleSDF(x, y, 0.5f, 0.5f, 3.0f), 0.0f, 0.0f, { 0.5f, 0.5f, 0.5f }, BLACK };
Result d = { circleSDF(s * cosf(t), s * sinf(t), 0.6f * cosf(TWO_PI / 32), 0.5f * sinf(TWO_PI / 32), 0.05f), 0.0f, 0.0f, { 2.0f, 2.0f, 2.0f }, BLACK };
return unionOp(unionOp(a, intersectOp(b, c)), d);
}
void gradient(float x, float y, float* nx, float* ny) {
*nx = (scene(x + EPSILON, y).sd - scene(x - EPSILON, y).sd) * (0.5f / EPSILON);
*ny = (scene(x, y + EPSILON).sd - scene(x, y - EPSILON).sd) * (0.5f / EPSILON);
}
void reflect(float ix, float iy, float nx, float ny, float* rx, float* ry) {
float idotn2 = (ix * nx + iy * ny) * 2.0f;
*rx = ix - idotn2 * nx;
*ry = iy - idotn2 * ny;
}
int refract(float ix, float iy, float nx, float ny, float eta, float* rx, float* ry) {
float idotn = ix * nx + iy * ny;
float k = 1.0f - eta * eta * (1.0f - idotn * idotn);
if (k < 0.0f)
return 0; // Total internal reflection
float a = eta * idotn + sqrtf(k);
*rx = eta * ix - a * nx;
*ry = eta * iy - a * ny;
return 1;
}
float fresnel(float cosi, float cost, float etai, float etat) {
float rs = (etat * cosi - etai * cost) / (etat * cosi + etai * cost);
float rp = (etai * cosi - etat * cost) / (etai * cosi + etat * cost);
return (rs * rs + rp * rp) * 0.5f;
}
Color beerLambert(Color a, float d) {
Color c = { expf(-a.r * d), expf(-a.g * d), expf(-a.b * d) };
return c;
}
Color trace(float ox, float oy, float dx, float dy, int depth) {
float t = 1e-3f;
float sign = scene(ox, oy).sd > 0.0f ? 1.0f : -1.0f;
for (int i = 0; i < MAX_STEP && t < MAX_DISTANCE; i++) {
float x = ox + dx * t, y = oy + dy * t;
Result r = scene(x, y);
if (r.sd * sign < EPSILON) {
Color sum = r.emissive;
if (depth < MAX_DEPTH && r.eta > 0.0f) {
float nx, ny, rx, ry, refl = r.reflectivity;
gradient(x, y, &nx, &ny);
float s = 1.0f / (nx * nx + ny * ny);
nx *= sign * s;
ny *= sign * s;
if (r.eta > 0.0f) {
if (refract(dx, dy, nx, ny, sign < 0.0f ? r.eta : 1.0f / r.eta, &rx, &ry)) {
float cosi = -(dx * nx + dy * ny);
float cost = -(rx * nx + ry * ny);
refl = sign < 0.0f ? fresnel(cosi, cost, r.eta, 1.0f) : fresnel(cosi, cost, 1.0f, r.eta);
refl = fmaxf(fminf(refl, 1.0f), 0.0f);
sum = colorAdd(sum, colorScale(trace(x - nx * BIAS, y - ny * BIAS, rx, ry, depth + 1), 1.0f - refl));
}
else
refl = 1.0f; // Total internal reflection
}
if (refl > 0.0f) {
reflect(dx, dy, nx, ny, &rx, &ry);
sum = colorAdd(sum, colorScale(trace(x + nx * BIAS, y + ny * BIAS, rx, ry, depth + 1), refl));
}
}
Color c = colorMultiply(sum, beerLambert(r.absorption, t));
return c;
}
t += r.sd * sign;
}
Color black = BLACK;
return black;
}
Color sample(float x, float y) {
Color sum = BLACK;
for (int i = 0; i < N; i++) {
float a = TWO_PI * (i + (float)rand() / RAND_MAX) / N;
sum = colorAdd(sum, trace(x, y, cosf(a), sinf(a), 0));
}
return colorScale(sum, 1.0f / N);
}
int main() {
unsigned char* p = img;
for (int y = 0; y < H; y++)
for (int x = 0; x < W; x++, p += 3) {
Color c = sample((float)x / W, (float)y / H);
p[0] = (int)(fminf(c.r * 255.0f, 255.0f));
p[1] = (int)(fminf(c.g * 255.0f, 255.0f));
p[2] = (int)(fminf(c.b * 255.0f, 255.0f));
}
svpng(fopen("heart.png", "wb"), W, H, img, 0);
}