Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add chromium-swiftshader to enable webGL #338

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

adkinsjd
Copy link

Image rendering of panels depending on webGL (such as mapbox plots in the plotly plugin https://grafana.com/grafana/plugins/ae3e-plotly-panel/) does not work with this container. The renderer tries but fails to initialize webGL.

Adding chromium-swiftshader along with the "--use-gl=swiftshader" command line argument solves the issue.

This PR adds chromium-swiftshader to the apk package list. The command line argument can be added through the current config mechanism.

@adkinsjd adkinsjd force-pushed the adkins/add-chromium-swiftshader branch from 10d4261 to ad74448 Compare March 27, 2022 15:25
@CLAassistant
Copy link

CLAassistant commented Jun 15, 2022

CLA assistant check
All committers have signed the CLA.

@jacksongoode
Copy link

👍

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants