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Clarify that the Mesh.ARRAY_NORMAL array will normalize its contents internally #93872

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merged 1 commit into from
Jul 4, 2024

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MikhailY0U
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@MikhailY0U MikhailY0U commented Jul 2, 2024

Added a note to the ARRAY_NORMAL's description in accordance with issue #93693 .
Please double-check my phrasing. Thanks in advance.

Bugsquad edit:

@MikhailY0U MikhailY0U requested a review from a team as a code owner July 2, 2024 18:45
@AThousandShips AThousandShips added this to the 4.x milestone Jul 3, 2024
@AThousandShips AThousandShips added cherrypick:4.1 Considered for cherry-picking into a future 4.1.x release cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Jul 3, 2024
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Please update the PR title to reflect what is actually done

@MikhailY0U MikhailY0U changed the title Updated doc/classes/Mesh.xml Clarify that the Mesh.ARRAY_NORMAL array will normalize its contents internally if the submitted vectors are not normalized beforehand Jul 3, 2024
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Sure thing

@clayjohn clayjohn modified the milestones: 4.x, 4.3 Jul 3, 2024
@clayjohn clayjohn removed the cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release label Jul 3, 2024
@akien-mga akien-mga changed the title Clarify that the Mesh.ARRAY_NORMAL array will normalize its contents internally if the submitted vectors are not normalized beforehand Clarify that the Mesh.ARRAY_NORMAL array will normalize its contents internally Jul 4, 2024
@akien-mga akien-mga merged commit 0c6aa7a into godotengine:master Jul 4, 2024
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Thanks! And congrats for your first merged Godot contribution 🎉

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Yay! Thank you :)

@MikhailY0U MikhailY0U deleted the patch-1 branch July 4, 2024 14:04
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Normal values gets changed even when using skip_vertex_transform render_mode
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