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slash_isorender
The /isorender
command is the core of this mod. It can launch all rendering operations the mod is currently capable of and also serves to change some options in the runtime config.
This page lists the basic subcommands and what they do.
Opens the rendering screen for the item you provide as argument (supports NBT). You can omit this argument to render the item you're currently holding.
Examples:
/isorender item minecraft:diamond
/isorender item minecraft:diamond_sword{Enchantments:[{id:"sharpness",lvl:10}]}
Opens the rendering screen for the block you provide as argument (supports both NBT and BlockState data). You can omit this argument to render the block you're currently looking at.
Examples:
/isorender block minecraft:cobblestone
/isorender block minecraft:furnace[lit=true]
/isorender block minecraft:furnace[facing=west]{Items:[{Slot:0b, Count: 1b, id: "minecraft:coal"}]}
Opens the rendering screen for the entity you provide as argument. You can specify an NBT tag as a second argument.
Examples:
/isorender entity minecraft:blaze
/isorender entity minecraft:zombie {IsBaby:1b}
Takes two coordinate arguments and renders the area between those. This does currently not support either block entities renderers or entities and just renders the blocks as they are in the world.
Example:
/isorender area 3 63 -120 8 66 -123
This is used to render all the items or blocks contained in a creative tab. The first argument will the name of that tab, the second will be either atlas
or batch
-
atlas
will render an atlas (or overview if you will) of all items in that tab -
batch
takes another argumentblocks
oritems
, and will automagically export all blocks or items in that tab into separate images
Examples:
/isorender creative_tab brewing atlas
/isorender creative_tab redstone batch blocks