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Added TestRunner.dll instructions. #954

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10 changes: 10 additions & 0 deletions docs/contributing/how-to-build.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,23 @@ This repository is LFS-enabled. To clone it, you should use a git client that su
- Mono 5.x will not work
- `UnityEngine.dll` and `UnityEditor.dll`.
- If you've installed Unity in the default location of `C:\Program Files\Unity` or `C:\Program Files (x86)\Unity`, the build will be able to reference these DLLs automatically. Otherwise, you'll need to copy these DLLs from `[Unity installation path]\Unity\Editor\Data\Managed` into the `lib` directory in order for the build to work

#### For Tests:

- `UnityEngine.TestRunner.dll` and `UnityEditor.TestRunner.dll`.
- These are found at `[Unity installation path]\Unity\Editor\Data\UnityExtensions\Unity\TestRunner` and in `TestRunner\Editor` folder, you'll need to copy `UnityEngine.TestRunner.dll` into `lib\UnityExtensions\Unity\TestRunner` and the `UnityEditor.TestRunner.dll` to `TestRunner\Editor`

### MacOS

- [Mono 4.x](https://download.mono-project.com/archive/4.8.1/macos-10-universal/) required. You can install it via brew with `brew tap shana/mono && brew install [email protected]`
- Mono 5.x will not work
- `UnityEngine.dll` and `UnityEditor.dll`.
- If you've installed Unity in the default location of `/Applications/Unity`, the build will be able to reference these DLLs automatically. Otherwise, you'll need to copy these DLLs from `[Unity installation path]/Unity.app/Contents/Managed` into the `lib` directory in order for the build to work

#### For Tests:

- `UnityEngine.TestRunner.dll` and `UnityEditor.TestRunner.dll`.
- These are found at `[Unity installation path]/Unity.app/Contents\UnityExtensions\Unity\TestRunner` and in `TestRunner\Editor` folder, you'll need to copy `UnityEngine.TestRunner.dll` into `lib\UnityExtensions\Unity\TestRunner` and the `UnityEditor.TestRunner.dll` to `TestRunner\Editor`

## How to Build

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