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Game engine with an Entity-Component system, custom mathematical classes, manual memory management, texture mapping, model loading, a multithreaded Vulkan renderer and the Phong lighting model.

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ReENGINE

Game engine with an Entity-Component system, custom mathematical classes, manual memory management, texture mapping, model loading, a multithreaded Vulkan renderer and the Phong lighting model.

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Game engine with an Entity-Component system, custom mathematical classes, manual memory management, texture mapping, model loading, a multithreaded Vulkan renderer and the Phong lighting model.

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