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An Easy-To-Use Fortnite Launcher written in C#, useful for Fortnite Private Servers

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ggsplayz/FortniteLauncher

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A basic Fortnite Launcher, useful for Private Servers!

Join the Discord Server if you need help


Features

  • Launching
  • Lightweight and portable
  • Saving / Loading Configuration
  • Season 13 Hybrid (Needs an Hybrid Backend running at port 3551, you can use NeoNite for example. NO INGAME YET)

TO-DOs / Planned

  • Better UI
  • Headless Fortnite Launching
  • Integrated Backend

Information

Credits to Milxnor for redirection using Cobalt

Usage

  1. Download latest build / compile the VS Project. (Remember to check if all packages are installed)
  2. Open the launcher EXE, as-administrator recommended.
  3. When prompted, paste your Fortnite build (example; C:\Fortnite), this is the folder that contains FortniteGame and Engine.
  4. When prompted, put your mail (if backend needs one)
  5. When prompted, put your password (if backend doesnt needs, just put a random bunch)
  6. Select a PORT, which needs to be where your local backend is running. You can use LawinServer for example. (Also, you can add your own custom PORT option, it will need a new Cobalt)
  7. Wait for Fortnite to start, if doesn't start, you can turn off your AV and check the Currently working Builds table down below.

Currently working Builds

Build Note
7.40-CL-5046157 Other S7 builds have not been tested yet
8.51 Other S8 builds have not been tested yet
9.10-CL-6639283 Other S9 builds have not been tested yet
10.40-CL-9380822 Other SX builds have not been tested yet
11.00-CL-9603448
11.31
12.41-CL-12905909 Other S12 builds have not been tested yet
13.00
13.40-CL-14113327
17.30 Other S17 builds have not been tested yet
18.40 Other S18 builds have not been tested yet

Known broken Builds

Build Note
6.21 Crashes at start
15.50 Crashes at EOS Check

(Be-Aware-Of) License

This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License.

You are free to:

  • Share — copy and redistribute the material in any medium or format.

  • Adapt — remix, transform, and build upon the material. Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

  • NonCommercial — You may not use the material for commercial purposes.

No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

Notices:

You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.

No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.

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An Easy-To-Use Fortnite Launcher written in C#, useful for Fortnite Private Servers

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