Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

fix: Update CHANGELOG.md #1911

Merged
merged 1 commit into from
Nov 22, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 0 additions & 4 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -16,10 +16,6 @@ This is part of a larger effort to simplify the configuration of the native SDKs
- The SDK no longer sends events when it fails to initialize the native SDK on Windows and Linux and logs those instead. It also suppresses `EntryPointNotFoundException` if sentry-native is not available at runtime. Native crashes won't get capture but it'll continue to capture C# errors. ([#1898](https://github.com/getsentry/sentry-unity/pull/1898))
- The SDK no longer closes the underlying native SDK during the games shutdown if native support has not been enabled. This allows the SDK to support and capture errors in case of building the game as a library on a mobile (Android or iOS) game. ([#1897](https://github.com/getsentry/sentry-unity/pull/1897))

### Features

- The SDK now provides a dedicated sentry-cli scriptable config, available on the `Debug Symbols` tab. This allows for programmatic configuration of the used cli-options during build. ([#1887](https://github.com/getsentry/sentry-unity/pull/1887))

### Dependencies

- Bump .NET SDK from v4.12.1 to v4.13.0 ([#1879](https://github.com/getsentry/sentry-unity/pull/1879), [#1885](https://github.com/getsentry/sentry-unity/pull/1885))
Expand Down
Loading