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Windows native support #527
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Regarding initializing the code in the Launcher instead of after the engine runs, we're investigating (#622) recompiling the playback engine (game executable). That's documented here: https://docs.unity3d.com/Manual/WindowsStandaloneBinaries.html We must document how this works, and cover folks that are also recompiling this by themselves. The steps to take to combine our native support when they recompile themselves: Perhaps an opt-out of recompiling it but continue to push the native DLL so it's available to the game. Expect that the user must call the native |
Opened an issue to the follow up change |
Requirements:
crashed last run
functionality to track healthy sessionsCurrently not supported by the native SDK
Things to consider:
crashpad_handler.exe
with the build outputEnable Window Native Support
?TODOs and open questions:
sentry_init
in themain
function at compile time Windows Native: Add call to sentry_init in the main function at compile time #628bool CrashedLastRun()
Feat: native last crash #615The text was updated successfully, but these errors were encountered: