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getsentry-bot committed Mar 9, 2022
1 parent 34f1204 commit 8ec2d83
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Showing 6 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion src/Sentry.Unity.Editor/EditorFileIO.cs
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@@ -1,4 +1,4 @@
using System.IO;
using System.IO;
using Sentry.Extensibility;
using UnityEditor;

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2 changes: 1 addition & 1 deletion src/Sentry.Unity.Editor/IEditorApplication.cs
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@@ -1,4 +1,4 @@
using UnityEditor;
using UnityEditor;

namespace Sentry.Unity.Editor
{
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6 changes: 3 additions & 3 deletions src/Sentry.Unity.Editor/Native/SentryWindowsPlayer.cs
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@@ -1,4 +1,4 @@
using System;
using System;
using System.Diagnostics;
using System.IO;
using Sentry.Extensibility;
Expand Down Expand Up @@ -56,7 +56,7 @@ internal static string LocateMSBuild(string vsWherePath, IDiagnosticLogger? logg
StartInfo.Arguments = "-latest -requires Microsoft.Component.MSBuild -find MSBuild\\**\\Bin\\MSBuild.exe";

var vsWhereOutput = "";
var process = new Process {StartInfo = StartInfo};
var process = new Process { StartInfo = StartInfo };
process.OutputDataReceived += (sender, args) => vsWhereOutput += args.Data;
process.Start();
process.BeginOutputReadLine();
Expand Down Expand Up @@ -113,7 +113,7 @@ public static void Build(SentryUnityOptions options, string executablePath)

var outputData = "";
var errorData = "";
var process = new Process {StartInfo = StartInfo};
var process = new Process { StartInfo = StartInfo };
process.OutputDataReceived += (sender, args) => outputData += args.Data;
process.ErrorDataReceived += (sender, args) => errorData += args.Data;
process.Start();
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4 changes: 2 additions & 2 deletions src/Sentry.Unity.Editor/Native/Temp.cs
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@@ -1,4 +1,4 @@
using UnityEditor;
using UnityEditor;

namespace Sentry.Unity.Editor.Native
{
Expand All @@ -7,7 +7,7 @@ public static class Temp
[MenuItem("Tools/ClickMe")]
public static void ClickMe()
{
var options = new SentryUnityOptions() {Debug = true, DiagnosticLevel = SentryLevel.Debug,};
var options = new SentryUnityOptions() { Debug = true, DiagnosticLevel = SentryLevel.Debug, };
options.DiagnosticLogger = new UnityLogger(options);
SentryWindowsPlayer.Build(options, "");
}
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2 changes: 1 addition & 1 deletion test/Sentry.Unity.Editor.Tests/EditorFileIOTests.cs
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using System;
using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
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namespace Sentry.Unity.Editor.Tests.Native
namespace Sentry.Unity.Editor.Tests.Native
{
public class WindowsPlayerBuilderTests
{
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