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Weixu ZHU (Harry) [email protected] -------------------------------------------------------------- you will find several lua files in the folder, among which: State.lua is the implementation of State Machine CountState.lua and PrintState.lua inherit from State.lua defining two kinds of state of specific use. main_count.lua and main_print.lua is two examples to use state machine. -------------------------------------------------------------- to use this statemachine, please refer to those two main files to see the format. 1. substates: you define some substates first. Each substate can be anything (int, string, table.., or a statemachine). If it is a table and have a method function, this function will be called entering this state. 2. transitions: you can define transtions by setting up the transtion table (as in the example). Or, you can return a string in method function of a substate to tell the machine which substate is next. 3. init: you can specify a initial state, or it is by default constant INIT, you will have to define a transition from 'INIT' to somewhere. Sometimes an initial_method is needed, it will be called in the start of the statemachine. 4. data: you can create an table of data, and this data table can be accessed by substates, methods, and transitions. just use the right parameter as the examples do.
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A flexible, nestable state machine in Lua
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