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####################### # Raytracer # # by Fabrice Lebeau # ####################### ### Prerequisite ### - C++ compiler with C++11 standard - CMake >= 3.1 - Boost - OpenMP - Threads ### Compilation ### In order to compile the program, execute the following commands: mkdir -p build cd build cmake .. make ### Usage ### There are two parts in the program: the random scene generator and the raytracer itself. See the help commands: - raytracer -h (for the raytracer) - raytracer -R -h (for the scene generator) ### Scene file specification ### The raytracer takes as input a scene file containing all the info about the scene. The format is as follows: - comments: line starting with # are ignored - camera: a line of the form "C <x> <y> <z>" (x, y and z are float numbers) is required, specifying the position of the camera (the camera always point to the negative z coordinate) - light: a line of the form "L <x> <y> <z> <intensity>" (x, y, z and i are float numbers) is required, specifying the position and intensity of the light - spheres: a line of the form "S <x> <y> <z> <radius> <material>" specifies the position, radius and material of a sphere. Th <material> argument can be: * one of the predefined materials (see file src/material.hpp, namespace Materials) * of the form "object <r> <g> <b>" where r,g and b are float numbers between 0 and 1 representing the color of the sphere. ### Scripts ### Two scripts are provided with this code (you must first compile the program before using them): - generate_images.sh: generates all the images used in the report. I recommend to lower the resolution (to 500x500 or even 400x400) if you just want to test the program, otherwise the computation times are too big - random_scenes.sh: takes as input an integer and generates as many random scenes, with a fast rendering with the raytracer.
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