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Point Based Global Illumination

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Point Based Global Illumination

Project made with Muhammad Daoud at the University of Luminy.

Features:

  • UV Unwrapper
  • Point based global illumination
  • PCF Shadow mapping
  • HDR, tone mapping & gamma correct pipeline
  • Cheap procedural sky

Setup:

Dependencies:

  • qt 5.4
  • glfw
  • glew

Require:

  • OpenGL 4.3

Compile:

  • Open /src/PBGI.pro with Qt Creator, setup the binary output to /release and compil it.

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  • C++ 76.9%
  • GLSL 10.2%
  • QMake 9.7%
  • Shell 3.2%