A packman implementation using the 2D-engine
This a reimplementation (from scratch) of the packman found in my cpp-games repository, so I reuse the assets.
You need a linux installation with
- SFML 2.1
- cmake >= 2.6
- a C++ compiler that supports
-std=c++11
- git ( or just download a tarball )
If you have everything, just open a shell and run:
git clone https://github.com/firecoders/packman.git
cd packman
./cmake.sh setup all
./packman
You will first see a 16x16 questionmark, which is a placeholder for the currently missing splashscreen. Press space to continue into the game.
This project is licensed under MIT.