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Releases: fgsfdsfgs/doukutsupsx

Release 7

13 Oct 20:23
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Changelog

  • org wave samples do not alias anymore, but some instruments might still be out of tune (#4 at least partially fixed);
  • health bar should not extend into infinity when you're at 1/50 HP (#7 fixed);
  • rebuilt with new nugget and GCC 12.2.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (previous versions tested on a SCPH-9002).

This release is backwards compatible with Test 5/6 saves.

Use the ISO of your preferred region to play.
ELF and EXE files attached for debugging purposes. They are identical between the two ISOs.

Test 6

23 May 01:13
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Changelog

  • skip flags now don't reset if you retry without a save file (fixes #6);
  • you can now use the map from the inventory screen without screwing up the scripting (#5).

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (tested on a SCPH-9002).

This release is backwards compatible with Test 5 saves.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 5

01 Sep 22:43
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Changelog

  • restored inventory system from the original game (order of items and weapons should be the same as on PC now);
  • added pause menu;
  • added CPU exception handler;
  • fixed camera not focusing on bosses correctly;
  • fixed experience always using the small sprite;
  • fixed big falling spikes in Egg Corridor? not damaging enemies;
  • fixed the Mimiga Mask not drawing;
  • hopefully fixed the remaining cases of wide sprites drawing incorrectly;
  • fixed a couple other visual issues.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (tested on a SCPH-9002).

This release is not backwards compatible with Test 4.2/4.1/4/3.2/3.1/3 saves. They will show up as CORRUPTED FILE on the Load Game screen.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

ISO and binary updated 16 Nov 2021 to include audio volume fix.

Test 4.2

28 Aug 04:04
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Test 4.2 Pre-release
Pre-release

Another hotfix release.

Changelog

  • fixed Ma Pignon's invulnerability;
  • fixed infinite super missiles;
  • fixed weapon order for now;
  • fixed water currents not showing up;
  • fixed black background not being black enough;
  • fixed a couple other visual issues.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).
This release should be backwards compatible with Test 4.1/4/3.2/3.1/3 saves.
Next major update will probably revert inventory system back to the original and thus break the saves.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 4.1

27 Aug 20:26
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Test 4.1 Pre-release
Pre-release

Hotfix release.

Changelog

  • fixed minimap images clobbering VRAM;
  • fixed the right half of wide minimaps not animating.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).
This release should be backwards compatible with Test 4/3.2/3.1/3 saves.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 4

27 Aug 00:43
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Test 4 Pre-release
Pre-release

Changelog

  • it should now be theoretically possible to complete the game;
  • implemented credits/ending sequence;
  • implemented Whimsical Star;
  • implemented Nikumaru Counter;
  • implemented missing backgrounds (water, clouds);
  • fixed error handler: should now be possible to see error messages again;
  • fixed some miscellaneous bugs.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).
This release should be backwards compatible with Test 3.2/3.1/3 saves.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 3.2

22 Aug 22:25
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Test 3.2 Pre-release
Pre-release

Another bugfix release.

Changelog

  • switched to system clock based timing instead of hblank-based, should hopefully improve music timing;
  • hopefully fixed the 8-pixel misalignment of everything;
  • hopefully fixed or reduced slowdown in Sand Zone and elsewhere;
  • fixed NPC double death, which was causing extra dropped items and sound glitches;
  • fixed look up/down sprite getting stuck, player not facing the correct direction in some cutscenes, death explosion garbage and other visual issues.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).
This release should be backwards compatible with Test 3.1/Test 3 saves.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 3.1

22 Aug 02:06
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Test 3.1 Pre-release
Pre-release

Hotfix release.

Changelog

  • implemented player physics in Ironhead fight;
  • fixed block graphics in said fight;
  • fixed autoscroll background type;
  • fixed bubble rendering.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).
This release is backwards compatible with Test 3 saves.

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 3

22 Aug 01:18
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Test 3 Pre-release
Pre-release

Changelog

  • Balfrog (and hopefully other bosses) is now functional, so it should be possible to progress past the end of Grasstown;
  • implemented memory card saving/loading (takes 1 block);
  • implemented title sequence and main/options menus;
  • had to move from PSn00bSDK to Nugget/PsyQ, because I couldn't figure out how to fix memcard processing in the former;
  • fixed some issues probably.

Tested and should work correctly on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).

Use the ISO to play. ELF and EXE files attached for debugging purposes.

Test 2

12 Aug 19:33
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Test 2 Pre-release
Pre-release

Changelog

  • can now progress up to the end of Grasstown (Balfrog boss fight is not functioning);
  • implemented pause, inventory and stage select menus and automap, boss lifebars;
  • implemented all missing NPCs/objects;
  • implemented saving/loading, but to RAM only for now (dying now works);
  • fixed some broken TSC commands (NUM, MYD, etc);
  • fixed stagepack not packing some surfaces when they have the same name as other surfaces;
  • fixed rendering of sprites that cross texpage boundaries (e.g. the teleporter);
  • fixed multiple other small issues.

Tested on DuckStation, NO$PSX, pcsx-redux and real hardware (SCPH-9002).

Use the ISO to play. ELF and EXE files attached for debugging purposes.