This module provides a complete implementation of the WebSocket protocols that can be hooked up to any TCP library. It aims to simplify things by decoupling the protocol details from the I/O layer, such that users only need to implement code to stream data in and out of it without needing to know anything about how the protocol actually works. Think of it as a complete WebSocket system with pluggable I/O.
Due to this design, you get a lot of things for free. In particular, if you hook this module up to some I/O object, it will do all of this for you:
- Select the correct server-side driver to talk to the client
- Generate and send both server- and client-side handshakes
- Recognize when the handshake phase completes and the WS protocol begins
- Negotiate subprotocol selection based on
Sec-WebSocket-Protocol
- Negotiate and use extensions via the websocket-extensions module
- Buffer sent messages until the handshake process is finished
- Deal with proxies that defer delivery of the draft-76 handshake body
- Notify you when the socket is open and closed and when messages arrive
- Recombine fragmented messages
- Dispatch text, binary, ping, pong and close frames
- Manage the socket-closing handshake process
- Automatically reply to ping frames with a matching pong
- Apply masking to messages sent by the client
This library was originally extracted from the Faye project but now aims to provide simple WebSocket support for any Ruby server or I/O system.
$ gem install websocket-driver
To build either a server-side or client-side socket, the only requirement is
that you supply a socket
object with these methods:
socket.url
- returns the full URL of the socket as a string.socket.write(string)
- writes the given string to a TCP stream.
Server-side sockets require one additional method:
socket.env
- returns a Rack-style env hash that will contain some of the following fields. Their values are strings containing the value of the named header, unless stated otherwise.HTTP_CONNECTION
HTTP_HOST
HTTP_ORIGIN
HTTP_SEC_WEBSOCKET_EXTENSIONS
HTTP_SEC_WEBSOCKET_KEY
HTTP_SEC_WEBSOCKET_KEY1
HTTP_SEC_WEBSOCKET_KEY2
HTTP_SEC_WEBSOCKET_PROTOCOL
HTTP_SEC_WEBSOCKET_VERSION
HTTP_UPGRADE
rack.input
, anIO
object representing the request bodyREQUEST_METHOD
, the request's HTTP verb
To handle a server-side WebSocket connection, you need to check whether the
request is a WebSocket handshake, and if so create a protocol driver for it.
You must give the driver an object with the env
, url
and write
methods. A
simple example might be:
require 'websocket/driver'
require 'eventmachine'
class WS
attr_reader :env, :url
def initialize(env)
@env = env
secure = Rack::Request.new(env).ssl?
scheme = secure ? 'wss:' : 'ws:'
@url = scheme + '//' + env['HTTP_HOST'] + env['REQUEST_URI']
@driver = WebSocket::Driver.rack(self)
env['rack.hijack'].call
@io = env['rack.hijack_io']
EM.attach(@io, Reader) { |conn| conn.driver = @driver }
@driver.start
end
def write(string)
@io.write(string)
end
module Reader
attr_writer :driver
def receive_data(string)
@driver.parse(string)
end
end
end
To explain what's going on here: the WS
class implements the env
, url
and
write(string)
methods as required. When instantiated with a Rack environment,
it stores the environment and infers the complete URL from it. Having set up
the env
and url
, it asks WebSocket::Driver
for a server-side driver for
the socket. Then it uses the Rack hijack API to gain access to the TCP stream,
and uses EventMachine to stream in incoming data from the client, handing
incoming data off to the driver for parsing. Finally, we tell the driver to
start
, which will begin sending the handshake response. This will invoke the
WS#write
method, which will send the response out over the TCP socket.
Having defined this class we could use it like this when handling a request:
if WebSocket::Driver.websocket?(env)
socket = WS.new(env)
end
The driver API is described in full below.
You can also handle WebSocket connections in a bare TCP server, if you're not
using Rack and don't want to implement HTTP parsing yourself. For this, your
socket object only needs a write
method.
The driver will emit a :connect
event when a request is received, and at this
point you can detect whether it's a WebSocket and handle it as such. Here's an
example using an EventMachine TCP server.
module Connection
def initialize
@driver = WebSocket::Driver.server(self)
@driver.on :connect, -> (event) do
if WebSocket::Driver.websocket?(@driver.env)
@driver.start
else
# handle other HTTP requests, for example
body = '<h1>hello</h1>'
response = [
'HTTP/1.1 200 OK',
'Content-Type: text/plain',
"Content-Length: #{body.bytesize}",
'',
body
]
send_data response.join("\r\n")
end
end
@driver.on :message, -> (e) { @driver.text(e.data) }
@driver.on :close, -> (e) { close_connection_after_writing }
end
def receive_data(data)
@driver.parse(data)
end
def write(data)
send_data(data)
end
end
EM.run {
EM.start_server('127.0.0.1', 4180, Connection)
}
In the :connect
event, @driver.env
is a Rack env representing the request.
If the request has a body, it will be in the @driver.env['rack.input']
stream,
but only as much of the body as you have so far routed to it using the parse
method.
Similarly, to implement a WebSocket client you need an object with url
and
write
methods. Once you have one such object, you ask for a driver for it:
driver = WebSocket::Driver.client(socket)
After this you use the driver API as described below to process incoming data and send outgoing data.
Client drivers have two additional methods for reading the HTTP data that was sent back by the server:
driver.status
- the integer value of the HTTP status codedriver.headers
- a hash-like object containing the response headers
The client driver supports connections via HTTP proxies using the CONNECT
method. Instead of sending the WebSocket handshake immediately, it will send a
CONNECT
request, wait for a 200
response, and then proceed as normal.
To use this feature, call proxy = driver.proxy(url)
where url
is the origin
of the proxy, including a username and password if required. This produces an
object that manages the process of connecting via the proxy. You should call
proxy.start
to begin the connection process, and pass data you receive via the
socket to proxy.parse(data)
. When the proxy emits :connect
, you should then
start sending incoming data to driver.parse(data)
as normal, and call
driver.start
.
proxy = driver.proxy('http://username:[email protected]')
proxy.on :connect, -> (event) do
driver.start
end
The proxy's :connect
event is also where you should perform a TLS handshake on
your TCP stream, if you are connecting to a wss:
endpoint.
In the event that proxy connection fails, proxy
will emit an :error
. You can
inspect the proxy's response via proxy.status
and proxy.headers
.
proxy.on :error, -> (error) do
puts error.message
puts proxy.status
puts proxy.headers.inspect
end
Before calling proxy.start
you can set custom headers using
proxy.set_header
:
proxy.set_header('User-Agent', 'ruby')
proxy.start
Drivers are created using one of the following methods:
driver = WebSocket::Driver.rack(socket, options)
driver = WebSocket::Driver.server(socket, options)
driver = WebSocket::Driver.client(socket, options)
The rack
method returns a driver chosen using the socket's env
. The server
method returns a driver that will parse an HTTP request and then decide which
driver to use for it using the rack
method. The client
method always returns
a driver for the RFC version of the protocol with masking enabled on outgoing
frames.
The options
argument is optional, and is a hash. It may contain the following
keys:
:max_length
- the maximum allowed size of incoming message frames, in bytes. The default value is2^26 - 1
, or 1 byte short of 64 MiB.:protocols
- an array of strings representing acceptable subprotocols for use over the socket. The driver will negotiate one of these to use via theSec-WebSocket-Protocol
header if supported by the other peer.
All drivers respond to the following API methods, but some of them are no-ops depending on whether the client supports the behaviour.
Note that most of these methods are commands: if they produce data that should
be sent over the socket, they will give this to you by calling
socket.write(string)
.
Adds a callback block to execute when the socket becomes open.
Adds a callback block to execute when a message is received. event
will have a
data
attribute containing either a string in the case of a text message or an
array of integers in the case of a binary message.
Adds a callback to execute when a protocol error occurs due to the other peer
sending an invalid byte sequence. event
will have a message
attribute
describing the error.
Adds a callback block to execute when the socket becomes closed. The event
object has code
and reason
attributes.
Adds a callback block to execute when a ping is received. You do not need to handle this by sending a pong frame yourself; the driver handles this for you.
Adds a callback block to execute when a pong is received. If this was in
response to a ping you sent, you can also handle this event via the
driver.ping(message) { ... }
callback.
Registers a protocol extension whose operation will be negotiated via the
Sec-WebSocket-Extensions
header. extension
is any extension compatible with
the websocket-extensions
framework.
Sets a custom header to be sent as part of the handshake response, either from
the server or from the client. Must be called before start
, since this is when
the headers are serialized and sent.
Initiates the protocol by sending the handshake - either the response for a
server-side driver or the request for a client-side one. This should be the
first method you invoke. Returns true
if and only if a handshake was sent.
Takes a string and parses it, potentially resulting in message events being
emitted (see on('message')
above) or in data being sent to socket.write
.
You should send all data you receive via I/O to this method.
Sends a text message over the socket. If the socket handshake is not yet
complete, the message will be queued until it is. Returns true
if the message
was sent or queued, and false
if the socket can no longer send messages.
Takes an array of byte-sized integers and sends them as a binary message. Will
queue and return true
or false
the same way as the text
method. It will
also return false
if the driver does not support binary messages.
Sends a ping frame over the socket, queueing it if necessary. string
and the
callback
block are both optional. If a callback is given, it will be invoked
when the socket receives a pong frame whose content matches string
. Returns
false
if frames can no longer be sent, or if the driver does not support
ping/pong.
Sends a pong frame over the socket, queueing it if necessary. string
is
optional. Returns false
if frames can no longer be sent, or if the driver does
not support ping/pong.
You don't need to call this when a ping frame is received; pings are replied to automatically by the driver. This method is for sending unsolicited pongs.
Initiates the closing handshake if the socket is still open. For drivers with no
closing handshake, this will result in the immediate execution of the
on('close')
callback. For drivers with a closing handshake, this sends a
closing frame and emit('close')
will execute when a response is received or a
protocol error occurs.
Returns the WebSocket version in use as a string. Will either be hixie-75
,
hixie-76
or hybi-$version
.
Returns a string containing the selected subprotocol, if any was agreed upon
using the Sec-WebSocket-Protocol
mechanism. This value becomes available after
emit('open')
has fired.