ARShooter is an open source Augmented Reality shooter made with ARKit and written in Swift. Hence, it is only useable with iOS 11.
For more details on how to get started with ARKit and make your own AR Shooter, take a look at the complementary (and complimentary) tutorial.
- Xcode 9
- iOS 11
- A9 or better chip for ARWorldTrackingConfiguration
Note: The app automatically detects if your device supports the ARWorldTrackingConfiguration. If not, it will use the less immersive AROrientationTrackingConfiguration, which is supported by all devices.
- If you found a bug, open an issue after checking the FAQ.
- If you have a feature request, open an issue.
- If you want to contribute, submit a pull request.
Simply navigate to your directory of interest, then clone.
$ git clone https://github.com/farice/ARShooter.git
If you'd like bullets to disappear rather than collect in the space around you, then switch to the bullets-disappear
branch
$ git checkout bullets-disappear
Finally, open the *.xcodeproj
file and build to your supported device
Cannot invoke initializer for type 'SCNMatrix4' with an argument list of type '(matrix_float4x4)'
Please update to the latest Xcode version (this error is a result of a syntactical change made in Beta 2). If you insist on using Xcode Beta 1, then simply replace SCNMatrix4 with SCNMatrix4FromMat4.
ARShooter has been featured by
ARShooter is released under the Apache license. See LICENSE for details.