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ng-magics

ng-magics (full name: ng-magics-crawl) is Angular 1.x companion for ScrollMagic, a de facto JavaScript tool for top grade scrolling animation.

Build Status

Description

The module introduces several Angular directives and services to do scrolling sorcery in Angular-friendly, declarative way:

<div ng-class="{ activeClass: isActive }>{{ isActive ? 'active' : '' }}</div>
<div magics-scene magics-spy="isActive" magics-spy-progress="progressHandler">{{ progress }}</div>
// may use built-in `debounce` or `throttle` services for best performance 
$scope.progressHandler = throttle((e) => {
	$scope.progress = Math.round(e.progress * 100) + '%';
	$scope.$apply();
}, 100);

Instead of jQuery-fashioned, harder to maintain code:

var scene = new ScrollMagic.Scene({
	triggerElement: '#element',
	// manually calculated number
	// or a function that calculates it from responsive elements
	duration: 100  
})
	.setClassToggle('#anotherElement', 'activeClass')
	.on('enter leave', (e) => {
		$('#anotherElement').text(e.type == 'enter' ? 'active' : ''); 
	})
	.on('progress', (e) => {
		$('#element').text(Math.round(e.progress * 100) + '%'); 
	});

new ScrollMagic.Controller()
	.addscene(scene);

Even if the full power of ScrollMagic is demanded for some serious black arts, ScrollMagic API is available through Angular services.

Glossary

Stage

The stage behind the sequence of scenes which does no actions and holds no logic. Known as controller in ScrollMagic but renamed to stage in ng-magics to match its role better and avoid confusion with Angular controllers (it even asked for that in person).

It defines root element for the act (any container, but, more frequently, window) and the axis of scrolling. All the relevant scenes are attached to it, the controller also defines default settings for them.

The stage holds global information (current position, direction, container) about the stage. There's not much to say about it besides that.

Scene

The place where the magic happens in ScrollMagic. The scene triggers events on its beginning, continuation and finale, any sort of change (likely visual) can be caused by them.

ScrollMagic doesn't perform any visual effects by itself, they have to be implemented by either CSS3 classes or third-party animation library (TweenMax or TweenLite).

A scene may be some abstract start point and have no end, but ng-magics magics-scene directive limits the scene to the bounds of specific DOM element.

Pin

Fixes the element in viewport during the current scene, until it is unpinned manually, or the scene is over. While ScrollMagic can pin an arbitrary element, ng-magics magics-pin directive is supposed to pin only scene's children.

Spy

The concept of scene spies is specific to ng-magics. A spy directive, magics-spy binds scope properties to the events ('enter', 'leave' and 'progress') of the relevant scene.

Prerequisites

The module depends on ScrollMagic (ScrollMagic global) and its GSAP and addIndicators (for enabled magicsProvider.debug) plugins that should be loaded before the application is bootstrapped.

It also depends on GreenSock TweenMax or TweenLite libraries (TweenMax or TweenLite global) and their ScrollToPlugin plugin for ScrollMagic animations, one of the libraries should be loaded before ScrollMagic.

API

##magicsScene

Creates a new scene or reuses the existing one on either the stage specified by magicsStage directive or 'default' stage.

###Directive Info

###Usage

  • as attribute:
    <ANY
      [magics-scene="string"]
      [magics-scene-options="Object"]>
    ...
    </ANY>
    

####Arguments

Param Type Details
magicsScene
(optional)
string

Scene name.

magicsSceneOptions
(optional)
Object

Options that are used on scene creation.

##magicsSpy

Sets up a spy for the scene specified by either parent magicsScene directive or magicsSpyScene attribute.

###Directive Info

###Usage

  • as attribute:
    <ANY
      [magics-spy="expression"]
      [magics-spy-scene="string"]
      [magics-spy-progress="expression"]>
    ...
    </ANY>
    

####Arguments

Param Type Details
magicsSpy
(optional)
expression

Scope variable flag (read-only).

magicsSpyScene
(optional)
string

Scene name.

magicsSpyProgress
(optional)
expression

Scene progress callback function.

##magicsStage

Creates a new stage or reuses the existing one.

###Directive Info

###Usage

  • as attribute:
    <ANY
      [magics-stage="string"]
      [magics-stage-options="Object"]>
    ...
    </ANY>
    

####Arguments

Param Type Details
magicsStage
(optional)
string

Stage name.

magicsStageOptions
(optional)
Object

Options that have to be passed to magics.stage.

Example

A demo is available, it briefly depicts the features and the concepts behind the module.