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2024.8.1 | ||
2024.9.0-dev |
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UDP Binary Sensor | ||
================= | ||
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.. seo:: | ||
:description: Instructions for setting up a UDP binary sensor. | ||
:image: udp.svg | ||
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The ``udp`` binary sensor platform allows you to receive binary sensor data directly from another ESPHome node. | ||
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.. code-block:: yaml | ||
# Example configuration entry | ||
binary_sensor: | ||
- platform: udp | ||
id: switch_status | ||
provider: light-switch | ||
remote_id: light_switch | ||
Configuration variables | ||
----------------------- | ||
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- **id** (*Optional*, :ref:`config-id`): Manually specify the ID used for code generation. | ||
- **provider** (**Required**, string): The name of the provider node. | ||
- **remote_id** (*Optional*, :ref:`config-id`): The ID of the original binary sensor in the provider device. If not specified defaults to the ID configured with ``id:``. | ||
- **name** (*Optional*, string): The name of the binary sensor. | ||
- **internal** (*Optional*, boolean): Whether the sensor should be exposed via API (e.g. to Home Assistant.) Defaults to ``true`` if name is not set, required if name is provided. | ||
- All other options from :ref:`Binary Sensor <config-binary_sensor>`. | ||
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At least one of ``id`` and ``remote_id`` must be configured. | ||
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Publishing to Home Assistant | ||
---------------------------- | ||
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Typically this type of binary sensor would be used for internal automation purposes rather than having it published back to | ||
Home Assistant, since it would be a duplicate of the original sensor. | ||
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If it *is* desired to expose the binary sensor to Home Assistant, then the ``internal:`` configuration setting needs to be explicitly | ||
set to ``false`` and a name provided. | ||
Only the state (i.e. binary value) of the remote sensor is received by the consumer, so any other attributes must be explicitly | ||
configured. | ||
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See Also | ||
-------- | ||
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- :doc:`/components/udp` | ||
- :doc:`/components/sensor/index` | ||
- :ref:`automation` | ||
- :apiref:`udp/udp_component.h` | ||
- :ghedit:`Edit` |
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