Releases: emu-russia/dmgemu
Releases · emu-russia/dmgemu
DMGEMU 3.1
DMGEMU 3.0
What's Changed
- sm83 cleanup by @ogamespec in #13
- Cleanup by @ogamespec in #14
- Removed weird BFLAGS, fixed opcode timing table by @ogamespec in #15
- LCD output via SDL2 by @ogamespec in #16
- RGBQUAD colors replaced by uint32_t by @ogamespec in #17
- linux port by @ogamespec in #18
- pad_sdl_process by @ogamespec in #19
- cleanup by @ogamespec in #20
Full Changelog: dmgemu-20...dmgemu-30
DMGEMU 2.0
What's Changed
- Small update by @ogamespec in #3
- Limited to 1000 FPS by @ogamespec in #4
- Update lcd.cpp by @ogamespec in #5
- LCD_NEW by @ogamespec in #6
- Static runtime by @ogamespec in #7
- Added SDL2 submodule + cleanup by @ogamespec in #8
- apu refactoring by @ogamespec in #9
- ppu refactoring by @ogamespec in #10
- lcd_scale by @ogamespec in #11
- cleanup by @ogamespec in #12
Full Changelog: dmgemu-101...dmgemu-20
DMGEMU 1.0
Nintendo GameBoy Emulator
This is original "black-and-white" GameBoy (DMG-01) emulator.
It supports variety of mappers, boot from internal ROM and has nice-looking LCD effect.
Compatibility is pretty high.
Controls in Windows:
- Arrows: Arrows %)
- A: SELECT
- S: START
- Z: B
- X: A
- Enter: press all buttons at once (to do game save or reset etc.)
- Escape: exit emulator
- F8: Switch frame limiter on/off
- F9: Switch LCD effect on/off
- F12: Turn sound on/off (maybe buggy)
Enjoy! 😄
Thanks to E}|{
, for invaluable help with LCD and sound!
Thanks to Gumpei Yokoi for this great handheld system and Nintendo for bunch of really awesome games.