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Taiga-Blog
Taiga-Blog PublicThis blog was created to share some of what I learned while developing my game Taiga in Rust using WGPU.
HTML
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wgsl_preprocessor
wgsl_preprocessor PublicAn unofficial preprocessor for WGSL written in Rust for WGPU.
Rust 13
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Procedural-Animation
Procedural-Animation PublicA Unity implementation of David Rosen's procedural animation technique. David Rosen's talk: https://youtu.be/LNidsMesxSE
C# 5
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Terrain-Loading
Terrain-Loading PublicAn optimized Unity implementation of terrain generation using the Marching Cubes algorithm complete with chunks and terrain editing.
C# 1
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