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Learning about raytracing, 3D objects, and physics simulations from the groundup.

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doreiss/BAM

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BAM

To build: Download repo and open BAM_Solution/BAM_Solution.sln in Visual Studio (2017). Start up project ppmtest to create image similar to: gif

Plans for this project:

Want to create a built-from-ground-up physics engine and raytracer for simple 3D objects to help myself better understand the simulation side of animation pipeline.

So far:

Next up:

  • Implement triangular mesh scattering so can view more complex objects than spheres.
  • Implement directional and object lights.
  • Implement collision detection and correction.

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Learning about raytracing, 3D objects, and physics simulations from the groundup.

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