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Add spliceNode function to reparent an entire scene or subtree #1536
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,28 @@ | ||
import { Scene, Node } from '@gltf-transform/core'; | ||
|
||
/** | ||
* Create a new node as child of the target {@link Scene} or {@link Node}. | ||
* Its existing children will be reparented under the new node. | ||
* | ||
* Example: | ||
* | ||
* ```javascript | ||
* import { transformScene } from '@gltf-transform/functions'; | ||
* | ||
* let scene = document.getRoot().getDefaultScene() | ||
* // rotate the entire scene a quarter turn around the y axis | ||
* spliceNode(scene).setRotation([0, Math.SQRT1_2, 0, Math.SQRT1_2]); | ||
* ``` | ||
* | ||
* @param parent Node or Scene whose children to reroot | ||
* @returns The new parent node | ||
*/ | ||
export function spliceNode(parent: Scene | Node): Node { | ||
const newNode = new Node(parent.getGraph()); | ||
for (const child of parent.listChildren()) { | ||
if (child.getSkin()) continue; | ||
newNode.addChild(child); | ||
} | ||
parent.addChild(newNode); | ||
return newNode; | ||
} |
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Thinking more about my recommendation from #1530 (comment) here, and unfortunately it's not as simple as I'd been hoping.
Probably (2) is the more critical error, as it will change the rendered result.
We could search the child's subtree for any joints, and skip the skinned mesh only if no joints are found. But this might be a more complex and less predictable operation than users are expecting, calling a method like 'spliceNode'. If we skip that special case, then the method body becomes something more like: