Skip to content

Blender addon to simulate vein growth based on particle systems

License

Notifications You must be signed in to change notification settings

dionsnoeijen/ds-growth

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Growth

This is a Blender plugin that simulates branched growth towards particles. This version is still in alpha.

Example

Things I'm still working on:

  • Make better geometry. (find and fix bugs)
    • The first branches are not connected properly.
    • Probably kill nearly overlapping particles for better results.
    • Fix the straight continuous growing veins. (it should die earlier)
    • Stacking of vertecies exists, prevent this.
    • Strange wafers
  • Option to close tips. They will grow towards eachother and close.
  • Option to have branches grow stakes in between for a more rigid structure. (3d printing structures)
  • Add a material to the vein clusters.
  • Shade smooth.
  • Add thickness patterns.
  • Object origin at cursor.
  • Add proper error handling for when wrong items are selected.
  • Make option to have the vertex without skin.
  • Add choice to add modifiers.
  • Add choice to apply or not to apply modifiers.
  • Add settings for subdivision modifier.
  • Add info about at with iteration all veins died.
  • Internal limit on iterations to prevent killing the swap size.
  • Add choice if you want to set a material to generated cluster(s)
  • Add input field for material name.
  • Documentation.

About

Blender addon to simulate vein growth based on particle systems

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages