This is a Blender plugin that simulates branched growth towards particles. This version is still in alpha.
- Make better geometry. (find and fix bugs)
- The first branches are not connected properly.
- Probably kill nearly overlapping particles for better results.
- Fix the straight continuous growing veins. (it should die earlier)
- Stacking of vertecies exists, prevent this.
- Strange wafers
- Option to close tips. They will grow towards eachother and close.
- Option to have branches grow stakes in between for a more rigid structure. (3d printing structures)
- Add a material to the vein clusters.
- Shade smooth.
- Add thickness patterns.
- Object origin at cursor.
- Add proper error handling for when wrong items are selected.
- Make option to have the vertex without skin.
- Add choice to add modifiers.
- Add choice to apply or not to apply modifiers.
- Add settings for subdivision modifier.
- Add info about at with iteration all veins died.
- Internal limit on iterations to prevent killing the swap size.
- Add choice if you want to set a material to generated cluster(s)
- Add input field for material name.
- Documentation.