A playground for the Internet Computer's native Motoko language.
The Motoko playground allows users to build and deploy Motoko canisters directly in the browser, without downloading SDK, setting up a local dev environment, and without a wallet.
The Motoko playground consists of
- its frontend, a web application served by the asset canister, which consists of the following components,
- A Motoko compiler produced by
js-of-ocaml
. - A Monaco editor that supports Motoko syntax validation.
- A Vessel package manager that loads libraries from the vessel package set.
- A deploy module that integrates canister upgrade, actor class and Candid UI.
- A code import module that allows to import any Motoko code from Github.
- A Motoko compiler produced by
- its backend, a canister on the IC that controlls all canisters deployed by the users.
- Each deployed canister has an initial cycle of 0.5T and is available for 20 minutes.
- To avoid wasting cycles, the deployed canister is not allowed to transfer cycles. The cycle transfer instructions will be removed by the backend at the Wasm level.
- To ensure resource fairness, we require a proof of work when the user requests for a canister id.
We plan on adding many more features to make playground a full-featured web IDE for the Internet Computer. See our issues for more details. Community contributions are highly welcomed!
- Install Internet Computer SDK
- Install npm
- Install mops
npm i -g ic-mops
- Install Rust
- Add wasm32 target to Rust
rustup target add wasm32-unknown-unknown
npm install # Install `npm` dependencies
npm start # Run the local development server
dfx deploy
Vulnerabilities from dev dependencies are false positives, we only aim to fix warnings from npm audit --production
.
- Clone the package-set repo: https://github.com/dfinity/vessel-package-set
- Make sure
dhall
anddhall-to-json
are installed withapt
orbrew
dhall-to-json --file vessel-package-set/src/packages.dhall > motoko-playground/src/config/package-set.json
The Motoko Playground supports limited cross-origin communication. If you are building a custom smart contract editor or similar application, you can use the following code snippet to open a project in Motoko Playground:
const PLAYGROUND_ORIGIN = 'https://play.motoko.org'
const APP_ID = 'MyEditor'
// Workplace files for a project
const userFiles = {
'Main.mo': 'actor { public func hello() : async Text { "Hello World" } }'
}
// GitHub package dependencies for a project
const userPackages = [{
name: 'quicksort',
repo: 'https://github.com/dfinity/examples.git',
version: 'master',
dir: 'motoko/quicksort/src'
}]
// Open the Motoko Playground in a new window
const playground = window.open(`${PLAYGROUND_ORIGIN}?post=${APP_ID}`, 'playground')
// Call repeatedly until loaded (interval ID used for acknowledgement)
const ack = setInterval(() => {
const request = {
type: 'workplace',
acknowledge: ack,
packages: userPackages,
actions: [{
type: 'loadProject',
payload: {
files: userFiles
}
}],
deploy: true
}
// Concatenate APP_ID and request JSON
const data = APP_ID + JSON.stringify(request)
console.log('Request data:', data)
playground.postMessage(data, PLAYGROUND_ORIGIN)
}, 1000)
// Listen for acknowledgement
const responseListener = ({source, origin, data}) => {
if(
typeof data === 'string' &&
data.startsWith(APP_ID) &&
source === playground &&
origin === PLAYGROUND_ORIGIN
) {
console.log('Response data:', data)
// Parse JSON part of message (prefixed by APP_ID)
const response = JSON.parse(data.substring(APP_ID.length))
if(response.acknowledge === ack) {
clearInterval(ack)
window.removeEventListener('message', responseListener)
}
}
}
window.addEventListener('message', responseListener)
Note: this works for localhost
out of the box. If you would like to use this feature in production, please submit a PR
adding your application's public URL to src/integrations/allowedOrigins.js
.