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Add slime blocks #445

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5 changes: 5 additions & 0 deletions server/block/hash.go

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1 change: 1 addition & 0 deletions server/block/register.go
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@ func init() {
world.RegisterBlock(Sand{})
world.RegisterBlock(SeaLantern{})
world.RegisterBlock(Shroomlight{})
world.RegisterBlock(SlimeBlock{})
world.RegisterBlock(Snow{})
world.RegisterBlock(SoulSand{})
world.RegisterBlock(SoulSoil{})
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61 changes: 61 additions & 0 deletions server/block/slime_block.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
package block

import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
)

// SlimeBlock is a block that slows down entities and bounces them up if they drop onto it.
type SlimeBlock struct {
solid
transparent
}

// velocityEntity is an entity that has velocity.
type velocityEntity interface {
// Velocity returns the current velocity of the entity.
Velocity() mgl64.Vec3
// SetVelocity sets the velocity of the entity.
SetVelocity(v mgl64.Vec3)
}

// sneakingEntity is an entity that can sneak. This is typically just players.
type sneakingEntity interface {
// Sneaking returns whether the entity is sneaking.
Sneaking() bool
}

// EntityLand ...
func (SlimeBlock) EntityLand(_ cube.Pos, _ *world.World, e world.Entity) {
if e, ok := e.(fallDistanceEntity); ok {
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if s, ok := e.(sneakingEntity); !ok || !s.Sneaking() {
e.ResetFallDistance()
}
}
if e, ok := e.(velocityEntity); ok {
v := e.Velocity()
v[1] *= -1
e.SetVelocity(v)
}
}

// BreakInfo ...
func (s SlimeBlock) BreakInfo() BreakInfo {
return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(s))
}

// Friction ...
func (SlimeBlock) Friction() float64 {
return 0.8
}

// EncodeItem ...
func (SlimeBlock) EncodeItem() (name string, meta int16) {
return "minecraft:slime", 0
}

// EncodeBlock ...
func (SlimeBlock) EncodeBlock() (string, map[string]interface{}) {
return "minecraft:slime", nil
}
16 changes: 16 additions & 0 deletions server/entity/item.go
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,12 @@ func (it *Item) SetPickupDelay(d time.Duration) {
it.pickupDelay = ticks
}

// entityLander represents a block that reacts to an entity landing on it after falling.
type entityLander interface {
// EntityLand is called when an entity lands on the block.
EntityLand(pos cube.Pos, w *world.World, e world.Entity)
}

// Tick ticks the entity, performing movement.
func (it *Item) Tick(w *world.World, current int64) {
it.mu.Lock()
Expand All @@ -78,6 +84,16 @@ func (it *Item) Tick(w *world.World, current int64) {

m.Send()

pos := cube.PosFromVec3(m.pos)
b := w.Block(pos)
if len(b.Model().BBox(pos, w)) == 0 {
pos = pos.Sub(cube.Pos{0, 1})
b = w.Block(pos)
}
if h, ok := b.(entityLander); ok {
h.EntityLand(pos, w, it)
}

if m.pos[1] < float64(w.Range()[0]) && current%10 == 0 {
_ = it.Close()
return
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