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  1. EGL EGL Public

    Forked from McNopper/EGL

    EGL 1.5 implementation for Windows and X11 supporting OpenGL.

    C

  2. Devsh-Graphics-Programming/glslang Devsh-Graphics-Programming/glslang Public

    Forked from KhronosGroup/glslang

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

    C++

  3. RadeonRays_SDK RadeonRays_SDK Public

    Forked from GPUOpen-LibrariesAndSDKs/RadeonRays_SDK

    Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

    C++

  4. KhronosGroup/SPIRV-Cross KhronosGroup/SPIRV-Cross Public

    SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

    GLSL 2.1k 570

  5. google/shaderc google/shaderc Public

    A collection of tools, libraries, and tests for Vulkan shader compilation.

    C++ 1.9k 365

  6. Devsh-Graphics-Programming/Nabla Devsh-Graphics-Programming/Nabla Public

    Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

    C++ 499 59