Skip to content

Releases: defold/extension-spine

3.6.4

20 Dec 17:19
cf18770
Compare
Choose a tag to compare
  • Editor: Update Spine plugin with changes to editor graph connections for GUI scenes in 1.9.7

3.6.3

10 Dec 13:39
bae4ef0
Compare
Choose a tag to compare
  • Fix issue with error message when spinescene is broken

3.6.2

06 Dec 10:36
81772c2
Compare
Choose a tag to compare
  • Editor: Update Spine plugin with GUI template layout changes in 1.9.6

Validate whether the `spinescene` can be loaded

04 Dec 08:42
c7c0552
Compare
Choose a tag to compare
  • Validate whether the spinescene can be loaded

Updated for Defold 1.9.6+

20 Nov 20:10
Compare
Choose a tag to compare

Rebuilt all libraries with latest Defold 1.9.6

Fixed a rare crash when a Spine model can't be fully loaded.

22 Oct 07:02
ffdbef4
Compare
Choose a tag to compare
  • If an animation can't be loaded for some reason, ensure that the destruction process doesn't attempt to destroy anything that hasn't been initialized.

Updated for Defold 1.9.4+

08 Oct 17:16
5089cac
Compare
Choose a tag to compare

Rebuilt all libraries with latest 1.9.4 Beta hash

Fixed issue when getting material

19 Jul 09:31
de4c3bd
Compare
Choose a tag to compare

FIX: go.get("#spine", "material") will now correctly return the material used by the spinemodel.

This version works with Defold 1.9.1+

Updated for Defold 1.9.1+

25 Jun 15:24
f90150d
Compare
Choose a tag to compare

Migrate to new save system in the editor

Updated to Spine 4.2

23 Jun 08:59
b231686
Compare
Choose a tag to compare

NEW: The extension has been updated to use Spine 4.2.

This version works with Defold 1.9.0+