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fix bob
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AGulev committed Sep 27, 2024
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34 changes: 20 additions & 14 deletions docs/en/manuals/bob.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,16 +38,16 @@ usage: bob [options] [commands]
binary will be placed. Default is
"<build-output>/<platform>/"
-bo,--bundle-output <arg> Bundle output directory
-br,--build-report <arg> DEPRECATED in Defold 1.4.6! Use
-br,--build-report <arg> DEPRECATED! Use
--build-report-json instead
-brhtml,--build-report-html <arg> Filepath where to save a build
report as HTML
-brjson,--build-report-json <arg> Filepath where to save a build
report as JSON (from Defold 1.4.6)
report as JSON
--build-artifacts <arg> If left out, will default to
build the engine. Choices:
'engine', 'plugins'. Comma
separated list.
'engine', 'plugins', 'library'.
Comma separated list.
--build-server <arg> The build server (when using
native extensions)
--build-server-header <arg> Additional build server header to
Expand All @@ -58,6 +58,8 @@ usage: bob [options] [commands]
instead
--debug-ne-upload Outputs the files sent to build
server as upload.zip
--debug-output-spirv <arg> Force build SPIR-V shaders
--debug-output-wgsl <arg> Force build WGSL shaders
--defoldsdk <arg> What version of the defold sdk
(sha1) to use
-e,--email <arg> User email
Expand All @@ -66,11 +68,10 @@ usage: bob [options] [commands]
create an empty Defold
application for use as a build
target
--exclude-build-folder <arg> DEPRECATED from Defold 1.5.1! Use
'.defignore' file instead
--exclude-build-folder <arg> DEPRECATED! Use '.defignore' file
instead
-h,--help This help message
-i,--input <arg> Source directory. Default is
current directory
-i,--input <arg> DEPRECATED! Use --root instead
--identity <arg> Sign identity (iOS)
-kp,--key-pass <arg> Password of the deployment key if
different from the keystore
Expand All @@ -88,8 +89,13 @@ usage: bob [options] [commands]
--manifest-public-key <arg> Public key to use when signing
manifest and archive.
--max-cpu-threads <arg> Max count of threads that bob.jar
can use (from Defold 1.4.6)
can use
-mp,--mobileprovisioning <arg> mobileprovisioning profile (iOS)
--ne-build-dir <arg> Specify a folder with includes or
source, to build a specific
library. More than one occurrance
is allowed.
--ne-output-name <arg> Specify a library target name
-o,--output <arg> Output directory. Default is
"build/default"
-p,--platform <arg> Platform (when building and
Expand All @@ -106,9 +112,9 @@ usage: bob [options] [commands]
--resource-cache-remote-user <arg> Username to authenticate access
to the remote resource cache.
--settings <arg> Path to a game project settings
file. More than one occurrance
are allowed. The settings files
are applied left to right.
file. More than one occurrance is
allowed. The settings files are
applied left to right.
--strip-executable Strip the dmengine of debug
symbols (when bundling iOS or
Android)
Expand All @@ -117,8 +123,8 @@ usage: bob [options] [commands]
-tp,--texture-profiles <arg> DEPRECATED! Use
--texture-compression instead
-u,--auth <arg> User auth token
--use-async-build-server DEPRECATED! Asynchronous build
is now the default.
--use-async-build-server DEPRECATED! Asynchronous build is
now the default.
--use-lua-bytecode-delta Use byte code delta compression
when building for multiple
architectures
Expand Down
34 changes: 20 additions & 14 deletions docs/ko/manuals/bob.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,16 +30,16 @@ usage: bob [options] [commands]
binary will be placed. Default is
"<build-output>/<platform>/"
-bo,--bundle-output <arg> Bundle output directory
-br,--build-report <arg> DEPRECATED in Defold 1.4.6! Use
-br,--build-report <arg> DEPRECATED! Use
--build-report-json instead
-brhtml,--build-report-html <arg> Filepath where to save a build
report as HTML
-brjson,--build-report-json <arg> Filepath where to save a build
report as JSON (from Defold 1.4.6)
report as JSON
--build-artifacts <arg> If left out, will default to
build the engine. Choices:
'engine', 'plugins'. Comma
separated list.
'engine', 'plugins', 'library'.
Comma separated list.
--build-server <arg> The build server (when using
native extensions)
--build-server-header <arg> Additional build server header to
Expand All @@ -50,6 +50,8 @@ usage: bob [options] [commands]
instead
--debug-ne-upload Outputs the files sent to build
server as upload.zip
--debug-output-spirv <arg> Force build SPIR-V shaders
--debug-output-wgsl <arg> Force build WGSL shaders
--defoldsdk <arg> What version of the defold sdk
(sha1) to use
-e,--email <arg> User email
Expand All @@ -58,11 +60,10 @@ usage: bob [options] [commands]
create an empty Defold
application for use as a build
target
--exclude-build-folder <arg> DEPRECATED from Defold 1.5.1! Use
'.defignore' file instead
--exclude-build-folder <arg> DEPRECATED! Use '.defignore' file
instead
-h,--help This help message
-i,--input <arg> Source directory. Default is
current directory
-i,--input <arg> DEPRECATED! Use --root instead
--identity <arg> Sign identity (iOS)
-kp,--key-pass <arg> Password of the deployment key if
different from the keystore
Expand All @@ -80,8 +81,13 @@ usage: bob [options] [commands]
--manifest-public-key <arg> Public key to use when signing
manifest and archive.
--max-cpu-threads <arg> Max count of threads that bob.jar
can use (from Defold 1.4.6)
can use
-mp,--mobileprovisioning <arg> mobileprovisioning profile (iOS)
--ne-build-dir <arg> Specify a folder with includes or
source, to build a specific
library. More than one occurrance
is allowed.
--ne-output-name <arg> Specify a library target name
-o,--output <arg> Output directory. Default is
"build/default"
-p,--platform <arg> Platform (when building and
Expand All @@ -98,9 +104,9 @@ usage: bob [options] [commands]
--resource-cache-remote-user <arg> Username to authenticate access
to the remote resource cache.
--settings <arg> Path to a game project settings
file. More than one occurrance
are allowed. The settings files
are applied left to right.
file. More than one occurrance is
allowed. The settings files are
applied left to right.
--strip-executable Strip the dmengine of debug
symbols (when bundling iOS or
Android)
Expand All @@ -109,8 +115,8 @@ usage: bob [options] [commands]
-tp,--texture-profiles <arg> DEPRECATED! Use
--texture-compression instead
-u,--auth <arg> User auth token
--use-async-build-server DEPRECATED! Asynchronous build
is now the default.
--use-async-build-server DEPRECATED! Asynchronous build is
now the default.
--use-lua-bytecode-delta Use byte code delta compression
when building for multiple
architectures
Expand Down
36 changes: 21 additions & 15 deletions docs/ru/manuals/bob.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,16 +32,16 @@ usage: bob [options] [commands]
binary will be placed. Default is
"<build-output>/<platform>/"
-bo,--bundle-output <arg> Bundle output directory
-br,--build-report <arg> DEPRECATED in Defold 1.4.6! Use
--build-report-json instead
-br,--build-report <arg> DEPRECATED! Use
--build-report-json instead
-brhtml,--build-report-html <arg> Filepath where to save a build
report as HTML
-brjson,--build-report-json <arg> Filepath where to save a build
report as JSON (from Defold 1.4.6)
report as JSON
--build-artifacts <arg> If left out, will default to
build the engine. Choices:
'engine', 'plugins'. Comma
separated list.
'engine', 'plugins', 'library'.
Comma separated list.
--build-server <arg> The build server (when using
native extensions)
--build-server-header <arg> Additional build server header to
Expand All @@ -52,6 +52,8 @@ usage: bob [options] [commands]
instead
--debug-ne-upload Outputs the files sent to build
server as upload.zip
--debug-output-spirv <arg> Force build SPIR-V shaders
--debug-output-wgsl <arg> Force build WGSL shaders
--defoldsdk <arg> What version of the defold sdk
(sha1) to use
-e,--email <arg> User email
Expand All @@ -60,11 +62,10 @@ usage: bob [options] [commands]
create an empty Defold
application for use as a build
target
--exclude-build-folder <arg> Comma separated list of folders
to exclude from the build
--exclude-build-folder <arg> DEPRECATED! Use '.defignore' file
instead
-h,--help This help message
-i,--input <arg> Source directory. Default is
current directory
-i,--input <arg> DEPRECATED! Use --root instead
--identity <arg> Sign identity (iOS)
-kp,--key-pass <arg> Password of the deployment key if
different from the keystore
Expand All @@ -82,8 +83,13 @@ usage: bob [options] [commands]
--manifest-public-key <arg> Public key to use when signing
manifest and archive.
--max-cpu-threads <arg> Max count of threads that bob.jar
can use (from Defold 1.4.6)
can use
-mp,--mobileprovisioning <arg> mobileprovisioning profile (iOS)
--ne-build-dir <arg> Specify a folder with includes or
source, to build a specific
library. More than one occurrance
is allowed.
--ne-output-name <arg> Specify a library target name
-o,--output <arg> Output directory. Default is
"build/default"
-p,--platform <arg> Platform (when building and
Expand All @@ -100,9 +106,9 @@ usage: bob [options] [commands]
--resource-cache-remote-user <arg> Username to authenticate access
to the remote resource cache.
--settings <arg> Path to a game project settings
file. More than one occurrance
are allowed. The settings files
are applied left to right.
file. More than one occurrance is
allowed. The settings files are
applied left to right.
--strip-executable Strip the dmengine of debug
symbols (when bundling iOS or
Android)
Expand All @@ -111,8 +117,8 @@ usage: bob [options] [commands]
-tp,--texture-profiles <arg> DEPRECATED! Use
--texture-compression instead
-u,--auth <arg> User auth token
--use-async-build-server DEPRECATED! Asynchronous build
is now the default.
--use-async-build-server DEPRECATED! Asynchronous build is
now the default.
--use-lua-bytecode-delta Use byte code delta compression
when building for multiple
architectures
Expand Down
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