Skip to content

debowin/a-maze-gl

Repository files navigation

a-maze-gl

Realtime OpenGL Maze Game

A simple yet pretty-looking interactive 3D first-person Maze Game built using OpenGL.

It's a maze game made with OpenGL. Geddit? ( ͡° ͜ʖ ͡°)

GAMEPLAY SNAPSHOT

Game Snapshot

GAMEPLAY VIDEO

Gameplay Video

MAP FORMAT

The map stores the world as a rectilinear map. The first row is width and height. The player will begin at the start point marked S and must reach the goal point marked G to finish the level. The player’s progress may be hindered by walls (marked W) and doors (marked with a capital letter A-E). Throughout the environment will be keys (marked with a lowercase a-e). A player may not cross through a door unless they have picked up the corresponding key. A player may never cross a wall.

No Doors Door w/ Key
5 5
0000G
WW0W0
0W0W0
0W0WW
S0000
5 5
0000G
WW0W0
0WAW0
0W0WW
S000a

BASIC FEATURES

  • Walls & Doors: Each map element type has a unique rendering. Walls look different than doors, and each of the five doors and keys look different than each other.
  • Keys: Each key is rendered as a physical object (key model). Whenever a player moves, the key is rendered in front of them moving with the character.
  • User Input: Users are able to move around the map with keyboard input. Rotate with the left and right keys, and move forward and back with the up and down keys.
  • Collision Detection: Users are not able to move through walls or locked doors.
  • Lighting: Ambient and diffuse lighting.

ADVANCED FEATURES - EXTRA CREDIT

  • Multiple point lights on the maze corners and an overhead directional light.
  • Soft-edged Flashlight that moves with the player.
  • Textured walls, floor, door, keys and goal.
  • Original models to represent keys, doors, walls, floor made with Wings3D.
  • Models can be loaded in the OBJ 3D models format. Supports v, vt, vn, f tags.
  • ENTER can be used to pick up a key or switch the key held by you.
  • The held key is always rendered pointing away from the user for a true first-person experience.
  • Holding SHIFT while moving or turning, does it faster.