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SpaceInvadersDesktop

I'm trying to make a game using Kotlin and LibGDX. I want to make the code really Functional.

Functional programming

  • Functional programming - Functions are worked as values. They can be storied in variables, passed as parameters, or returned from other functions.
  • Immutability - Work with immutable objects, which guarantees that their state can't change after their creation.
  • No side effects - Use pure functions that return the same results given the same inputs and don't modify the state of other objects or interact with the outside world.

Design

This game will be a shump with rogue-like elements.

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shump using LibGDX, Kotlin and Functional Programming

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