This is a game streaming and remote desktop tool for Linux hosts, featuring:
- Headless multitenant rendering: Streamed applications are run offscreen, isolated from the rest of the system and any display hardware.
- No system dependencies: The server is a single static binary, and there's no dependency on docker, pipewire, or any other systemwide setup.
- Native linux containerization: apps are isolated in rootless containers with the equivalent of unshare(1), using new Linux namespace features
- High quality, tunable, 4k streaming: See the list of supported codecs. 10-bit HDR support is in progress.
- Very low latency: No extra CPU-GPU copy when using hardware encode. Total latency is less than one frame.
- Local cursor rendering: Use the client-side cursor for minimal input lag.
- Client support for macOS and Linux: A SwiftUI client is available for macOS, with tvOS/iOS support coming soon.
Warning
Alpha software! Please submit any issues you encounter. Run the server with --bug-report
to generate detailed logs and record videos to attach to your report.