This repository has been archived by the owner on Jun 23, 2023. It is now read-only.
PrBoom-Plus 2.6um
fabiangreffrath
released this
09 Feb 09:31
·
252 commits
to master
since this release
- fixed episode selection when playing Doom 2
- fixed Doom 1 level progression
- print a blinking arrow next to the currently highlighted menu item
- print another blinking arrow to the right of the currently selected menu setting
- support the DOOMWADPATH environment variable
- add some extra states, sprites and mobjtypes from Doom Retro and Crispy Doom
- fullscreen desktop for the software renderer
- improved v1.2 compat:
- fixed a desync on the internal demo in DTH1.WAD
- fixed the walkways to the BFG rising a little too high on 1_ON_1.WAD
- moving floors (except plats) should not make the floor stop sound
- fixed infinite loop in macOS launcher
- added CMake build system
- fixed the mainfest to allow 64 bit builds
- fixed PortMidi support on 64-bit Windows
- disabled the "popping skull player death" easter egg
- do not wait for VSync if running a timedemo
- added -statdump parameter from Chocolate Doom
- added mouse-strafe divisor setting
- removed and/or replace all non-free data lumps
- improved Boom random seed
- added -stroller param
- include secret exit in -levelstat
- added configurable quickstart window
- disallow 180-turn with strafe on
- fixed endianess for 32-bit ZDoom nodes
- show Extended Help screen when pressing the Help key
- made armor color depend on type, not amount
- added Chocolate Doom mouse behavior option
- fixed Boom autoswitch behavior
- reinstated the "WEAPON ATTACK ALIGNMENT" menu option
- changed "SECRET AREAS" menu option to "REPORT REVEALED SECRETS"
- fixed endianess for DeePBSP V4 nodes
- show error message boxes on Windows, except when video-dumping a demo
- unbind game speed changing keys in default config
- fixed heap buffer overflows in UDP multiplayer code
- fixed -longtics having no effect
- changed video capture to an ffmpeg-based approach
- track demo joins for TAS-detection purposes
- fixed some episode transition issues when using UMAPINFO
- added automap rotate and overlay keybindings to menus
- fixed a bug in DeHackEd string replacements with a length of exactly four
- added "Dropped Item" menu support
- enabled automap Follow Mode by default
- disabled chorus and reverb for Fluidsynth by default
- fix segfault with -viewangle parameter
- next levels no longer reset if endscreen is disabled in UMAPINFO
- added 200 Sounds for DEHEXTRA
- respawn when using IDDQD while dead
- fixes for empty DeHackEd lumps and entries
- restrict "next level" button usage to in-level only
- added adaptations for fluidsynth 2.0
- added "No Vertical Mouse" setting and keybind
- save / load -complevel 9 friction
- added extensible demo format + "PR+UM" signature
- made canonical resolutions (320x200, 320x240, 640x400 and 640x480)
always available in menu, regardless of what video driver/SDL report - fixed aspect ratio for canonical resolutions; be sure to set "Aspect Ratio" to "Auto"
and "Status Bar and Menu Appearance" to "Not Adjusted" for both 320x200 and 640x400 - set minimum windows size to prevent window from shrinking when changing video modes
- "Screen Multiple Factor" now functions like a "window size factor"
(i.e. like "-1", "-2", "-3" in Chocolate Doom) and has no effect in fullscreen modes - added "Integer Screen Scaling" option (à la Crispy Doom), which restricts the screen
size to integer multiples of the game resolution, under Options -> General, page 5 - both executables now share the same config file "prboom-plus.cfg", with all config
keys always preserved - including the GL-related ones - switched to the unified executable "prboom-plus" with optional OpenGL rendering
- portmidi: pitch bends are now reset when stopping song
- added support for more mouse buttons
- fixed resolution-independent mouse sensitivity
- added demo restart functionality - record a new demo on map restart
- setup menus remember last active item
- fixed the KFA cheat sting not read from .bex patches
- UMAPINFO docs updated re: "bossaction" field
- fixed a crash when running out of space while typing in a file path into the autoload
fields (Options -> General, page 2) - fixed the "Garbage lines at the top of weapon sprites" issue (#95)
- add support for named complevels on command line:
-complevel 1.9 = -complevel 2
-complevel doom2 = -complevel 2
-complevel ultimate = -complevel 3
-complevel udoom = -complevel 3
-complevel final = -complevel 4
-complevel tnt = -complevel 4
-complevel plutonia = -complevel 4
-complevel boom = -complevel 9
-complevel mbf = -complevel 11
-complevel vanilla = complevel autodetected according to IWAD loaded - allow MBF sky transfers in all complevels
- add support for colored blood and gibs
- fixed key-bindings unusable after mouse-wheel up/down