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This repository has been archived by the owner on Jun 23, 2023. It is now read-only.

PrBoom-Plus 2.6.2

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@fabiangreffrath fabiangreffrath released this 11 Feb 10:29
· 69 commits to master since this release
  • added a prospective fix for OpenGL rendering: don't bleed walls through sky floors
  • account for proper crosshair offsets when locked on to monsters
  • relaxed "IWAD tag not present" error to a warning, which allows loading REKKR IWAD
  • fixed processing of multiple DEHs
  • UMAPINFO: fixed error reporting if token == TK_NoToken
  • fixed intermission screen for E0Mx
  • fixed Alt+Tabbing on Windows, broken in new SDL2 version
  • UMAPINFO: fixed using_FMI reset * no more crashes at textscreens
    (e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing
    a level with UMAPINFO 'endpic' property
  • fixed freezing at TITLEPIC while using mousewheel in menus
  • fixed looping forever in G_NextWeapon()
  • UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
  • GL: adjust sky offsets for non-standard FOVs
  • fixed stuttering with uncapped framerate
  • added support for widescreen low resolutions
  • added REKKR to launcher string list
  • let G_GotoNextLevel() close the circle for maps with an endpic
  • Launcher: identify IWADs either by IWAD tag, or by PWAD tag and matching filename
  • Portmidi: fix freeze after song change
  • fixed scaled time interpolation when changing game speed
  • fixed wrong pitch of SFX when MIDI Player is set to SDL
  • v1.2 compat:
    • do not use sfx_getpow for powerups
    • do not render powerups and attacking Spiderdemon fullbright
  • UMAPINFO: fixed par times not showing
  • fixed demo playback warp consistency
  • added SKILL cheat to display current skill level
  • fixed calculation of interpolation frac value
  • guard against screen buffer underflow
  • fixed crash at startup by properly closing IWAD file handle
  • added vanilla_keymap option à la Chocolate Doom
  • added 'run' as a mouse-settable control (mouseb_speed)