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Swift Basics
This is quick guide to Swift Basics. Anything that can be built with Objective-C can be built with these core parts of the language. More elegant features are covered in Intermediate Swift
Use this guide as a quick reference to basic syntax and rules. For an in-depth look at the language, check out the official documentation:
- WWDC 2014: Introduction to Swift
- iOS Developer Library: A Swift Tour
- iBooks: The Swift Programming Language
let
declares a constant. var
declares a variable, which is mutable. Use let
wherever possible. It's safer and allows compiler optimization.
var mutableNumber = 0
mutableNumber = mutableNumber + 1 // Allowed
let immutableNumber = 0
immutableNumber = immutableNumber + 1 // Illegal
let i: Int = 0
Read left-to-right, “The constant i is an Int.”
You can omit type if the compiler can infer it:
let i = 0
Use typealias
to create complex types, similar to C's typedef
.
typealias StatusCode = Int
let okResponse: StatusCode = 200
let name = "Ben"
let interpolatedString = "Hello \(name)" // "Hello Ben"
let concatenatedString = "Hello" + " world" // "Hello world"
let myNumber = 21 // Results in an Int
let myFloat: Float = 21 // Results in a Float
let floatConversion = Float(myNumber) // Converts to a Float
let myTrueValue = true
let myFalseValue = false
Only booleans are true and false. False is not equivalent to 0
, an empty string, or nil
.
let myArray = ["Red", "Orange", "Yellow"]
Arrays may only contain one type, which can be inferred. If you must be more explicit:
let myArray : [String] = ["Red", "Orange", "Yellow"]
To initialize an empty array:
var myEmptyArray = [String]()
myEmptyArray.append("Red")
let characterDictionary = ["Simba": "Matthew Broderick", "Mufasa": "James Earl Jones"]
Similarly, for an empty dictionary:
var characterDictionary: [String:String] = Dictionary<String, String>()
characterDictionary["Simba"] = "Matthew Broderick"
Dictionary keys must be hashable. However, all of Swift's basic types (String
, Int
, Bool
, etc) are hashable.
Tuples are a lightweight way to pass around a group of data. They're like more powerful arrays.
let myColors = ("Green", "Blue", "Indigo", "Violet")
println(myColors.2) // "Indigo"
They can use named values:
let myResponse: (code: Int, message: String) = (200, "OK")
println(myTuple.message)
Parenthesis are optional, but braces are mandatory
if booleanValue {
println("This was true")
}
Only Bool
values may be used for the condition, and 0
and 1
are not equivalent to booleans. You must be explicit in checking values.
if numberValue == 1 {
println("The value was 1.")
}
switch
is much safer than in other languages. They don't fall through, so there no need for break
. They must be exhaustive, either handling all values, or including default
.
switch someValue {
case 1:
println("Hit single value.")
case 2...10:
println("Large value.")
default:
println("Some other value.")
}
for/in with an array:
for user in arrayOfUsers {
println(user)
}
With a dictionary:
for (key, value) in dictionary {
println("\(key): \(value)")
}
With a range:
for index in 1...10 {
println("Index: \(index)")
}
Notice the three periods, ...
. That will cover 1 to 10, a closed range. To omit the last value (in this case, 1 to 9), use ..<
, a half range.
There are also the traditional for
, while
, and do/while
loops:
for var i = 0; i < 10; i++ {
}
var j = 0
while j < 10 {
j++
}
var k = 0
do {
k++
} while k < 10
nil
represents the absence of a value. optionals are a special type that may contain nil
, or some value. To access that underlying value, you unwrap the optional.
Declare an optional with ?
. Unwrap it with !
.
let optionalValue : Int? = 1
if optionalValue != nil {
let intValue = optionalValue!
}
nil
is not a boolean. You must check optionalValue != nil
. However, there's shorthand:
var optionalValue: Int? = 1
if let optionalValue = optionalValue {
println("The int was \(optionalValue)")
} else {
println("The int was not there.")
}
And a shorthand to the shorthand called a Nil Coalescing Operator
:
var optionalValue: String?
var stringValue = optionalValue ?? ""
func functionName(){
println(“Hello World”)
}
functionName() // "Hello World"
With parameters:
func functionName(variableName: String){
println(“Hello \(variableName)”)
}
functionName("Ben") // "Hello Ben"
With return values:
func greetingGenerator(name: String) -> String {
return "Hello \(name)"
}
let greeting = greetingGenerator("World")
println(greeting) // "Hello World"
With default Values:
func functionName(name: String = "Somebody"){
println("Hello \(name)!")
}
functionName() // "Hello Somebody"
For clarity, use keyword parameters:
func performGreeting(greeting:String, withName name: String){
println("\(greeting) \(name).")
}
performGreeting("Hello", withName:"Ben")
To use the same keyword name as the variable name:
func performGreeting(greeting:String, #name: String){
println("\(greeting) \(name).")
}
performGreeting("Hello", name:"Ben")
Functions are just named closures.
var greetingClosure: (String, String) -> (String) = {
(greeting, name) in
return "\(greeting) \(name)."
}
greetingClosure("Hello", "Ben")
class Animal {
}
var myAnimal = Animal()
class Dog: Animal {
}
class Dog: Animal {
func bark() -> String {
return "Woof"
}
}
let myDog = Dog()
myDog.bark()
You must use override
to override a method.
class Animal {
func happiness() -> String {
return "This animal does not get happy."
}
}
class Dog: Animal {
override func happiness() -> String {
return "Wag tail"
}
}
To call the super method, use super.nameOfMethod()
There is no difference between an ivar and property.
class Dog: Animal {
var cute = false
func bark() -> String {
if cute {
return "Woof"
} else {
return "Growl"
}
}
}
var myDog = Dog()
myDog.bark() // "Growl"
myDog.cute = true
myDog.bark() // "Woof"
To add behavior normally contained in a getter or setter, use property observers:
class Dog: Animal {
var cute = true
var grownUp:Bool = false {
willSet {
println("Puppy is growing up")
}
didSet(oldValueForGrownUp) {
if (grownUp){
cute = false
} else {
cute = true
}
}
}
}
var myDog = Dog()
myDog.cute // True
myDog.grownUp = true
myDog.cute // False
newValue
and oldValue
are variables available within property observers.
For properties without ivars, use computed getters and setters.
class Dog: Animal {
var cute = false
var adorable: Bool {
get {
return cute
}
set(newAdorable) {
cute = newAdorable
}
}
}
var myDog = Dog()
myDog.cute = true
myDog.adorable // true
If the instance is declared with let
, the object's properties are still mutable. The constant just can't point to another object.
let myDog = Dog()
myDog.cute = true // Valid
myDog = Dog() // Invalid
protocol Domesticated {
var name: String? { get set }
func respondToName() -> ()
}
class Dog: Animal, Domesticated {
var name: String?
func respondToName() {
println("Wag tail")
}
}
The initializer must make sure every stored property has a value before any methods are called, including super.init()
class Dog: Animal {
var cute: Bool
override init() {
cute = true
super.init()
}
}
This is equivalent to the default initializer for:
class Dog: Animal {
var cute = true
}
By overriding init()
, you lose the default assignment behavior for all properties.
To perform cleanup code before an object is destroyed:
class Dog: Animal {
deinit {
println("Cleaned up")
}
}
Swift structs are like C structs, but much more powerful, resembling classes. These advanced features are covered in Intermediate Swift.
struct User {
var name: String
var occupation: String
}
By default, structs come with a member initializer.
let ben = User(name: "Ben Sandofsky", occupation:"Engineer")
As with Objective-C, structs are passed by value, classes are passed by reference.
Unlike a class, when a struct is declared with let
, all of its properties are immutable.
Like structs, Swift enums are more powerful than their C equivalents. See Intermediate Swift.
enum Color: Int {
case Red = 1, Orange, Yellow, Green, Blue, Indigo, Violet
}
let orangeValue = Color.Orange
To access the underlying value, use toRaw()
:
println("Orange raw value: \(orangeValue.toRaw()).")
Enums may use other underlying values:
enum ControlCharacters: Character {
case Tab = "\t"
case Linefeed = "\n"
case CarriageReturn = "\r"
}
They can have no raw value:
enum Season {
case Spring, Summer, Fall, Winter
}
If the enum type can be inferred, you can omit it.
let label = UILabel
label.textAlignment = .Right
You may extend classes, structs, and enums, without touching the original source code. It is similar to a category in Objective-C, or monkey patching in Ruby.
extension String {
func tweetable() -> Bool {
return countElements(self) <= 140
}
}