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Updated lots of natives #1221

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Updated lots of natives #1221

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BJDubb
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@BJDubb BJDubb commented Nov 5, 2024

updated the following natives

AUDIO/PlaySoundFrontend.md
AUDIO/SetAudioFlag.md
DECORATOR/DecorSetInt.md
ENTITY/ApplyForceToEntity.md
ENTITY/AttachEntityToEntityPhysically.md
ENTITY/SetEntityLoadCollisionFlag.md
ENTITY/SetEntityLodDist.md
ENTITY/SetEntityProofs.md
GRAPHICS/StartParticleFxLoopedAtCoord.md
HUD/SetMinimapComponent.md
OBJECT/AddExtendedPickupProbeArea.md
OBJECT/N_0xd4a7a435b3710d05.md
OBJECT/SetObjectPhysicsParams.md
PATHFIND/GetRandomVehicleNode.md
TASK/TaskCombatPed.md

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I'm not sure if the stance on batch updates remains the same, but from what I understand, they are not accepted due to PRs being time-consuming and prone to human error (to some degree).

#1048 (comment)

@PsychoShock
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I'm not sure if the stance on batch updates remains the same, but from what I understand, they are not accepted due to PRs being time-consuming and prone to human error (to some degree).

#1048 (comment)

I would agree when changes are natives name changed, added params, etc, but here it's mostly descriptions and param descriptions added + re-formatted correctly. I wouldn't see why, this is (from the quick look) nice work and respecting all the signature from docs.

@colistro123
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I'm not sure if the stance on batch updates remains the same, but from what I understand, they are not accepted due to PRs being time-consuming and prone to human error (to some degree).
#1048 (comment)

I would agree when changes are natives name changed, added params, etc, but here it's mostly descriptions and param descriptions added + re-formatted correctly. I wouldn't see why, this is (from the quick look) nice work and respecting all the signature from docs.

Yeah, looked further and it's mostly just parameter name changes and descriptions.

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3 participants