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v4.0.0-rc.2

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@chrismaltby chrismaltby released this 13 Jun 08:56
· 748 commits to develop since this release

It seems I was a bit too optimistic thinking the first release candidate was ready. A few big issues were found by early testers which have been fixed in this second release candidate for GB Studio 4!

Again if you have any issues with your music not sounding the same, there is a migrator tool available at https://chrismaltby.github.io/gbs-uge-migrator/ (backup before using this too!)

[4.0.0-rc.2] - 2024-06-13

Changed

  • Updated to GBDK version 4.3.0
  • When using "Color Only" mode, GB rom file extension changed to ".gbc"
  • Sprite editor frame numbers updated to start from frame "0" to match values used in "Set Animation Frame" event

Fixed

  • Fix issue where long branch labels would cause gaps in script editor
  • Fix issue where right click context menu would appear when trying to right click to remove collisions. Context menu now only appears when using select tool
  • Fix issue where text focus could get stuck in Build Log or GBVM script preview in debugger, preventing copy/paste from working
  • Fix issue where restoring scene from stack after using camera move events would cause previous scene to load without being locked to player
  • Fix issue where calling scripts to change sprites for multiple actors in a scene would only reserve tile memory for the first actor
  • Fix issue where too many tiles were being reserved for sprite changes in "Color Only" mode causing sprite VRAM to overflow