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(#2829) Adds Basic choco license Command
This commit introduces a new command to Chocolatey, `license`. Currently, the functionality is limited, and it will only display details on the current license.
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src/chocolatey/infrastructure.app/commands/ChocolateyLicenseCommand.cs
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// Copyright © 2017 - 2021 Chocolatey Software, Inc | ||
// Copyright © 2011 - 2017 RealDimensions Software, LLC | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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namespace chocolatey.infrastructure.app.commands | ||
{ | ||
using chocolatey.infrastructure.app.attributes; | ||
using chocolatey.infrastructure.app.configuration; | ||
using chocolatey.infrastructure.commandline; | ||
using chocolatey.infrastructure.commands; | ||
using chocolatey.infrastructure.filesystem; | ||
using chocolatey.infrastructure.licensing; | ||
using chocolatey.infrastructure.logging; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
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[CommandFor("license", "Retrieve or modify the Chocolatey License")] | ||
public class ChocolateyLicenseCommand : ICommand | ||
{ | ||
public void configure_argument_parser(OptionSet optionSet, ChocolateyConfiguration configuration) | ||
{ | ||
// We don't currently expect to have any arguments | ||
} | ||
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public void handle_additional_argument_parsing(IList<string> unparsedArguments, ChocolateyConfiguration configuration) | ||
{ | ||
// We don't currently expect to have any additional arguments | ||
} | ||
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public void handle_validation(ChocolateyConfiguration configuration) | ||
{ | ||
// We don't currently accept any arguments, so there is no validation | ||
} | ||
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public void help_message(ChocolateyConfiguration configuration) | ||
{ | ||
this.Log().Info(ChocolateyLoggers.Important, "License Command"); | ||
this.Log().Info(@" | ||
Chocolatey will do license things. | ||
"); | ||
} | ||
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public bool may_require_admin_access() | ||
{ | ||
return false; | ||
} | ||
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public void noop(ChocolateyConfiguration configuration) | ||
{ | ||
} | ||
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public void run(ChocolateyConfiguration config) | ||
{ | ||
var ourLicense = LicenseValidation.validate(); | ||
var nodeCount = parse_node_count(ourLicense.Name); | ||
var logger = config.RegularOutput ? ChocolateyLoggers.Normal : ChocolateyLoggers.LogFileOnly; | ||
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if (ourLicense.LicenseType == ChocolateyLicenseType.Foss) | ||
{ | ||
this.Log().Warn(logger, "No Commercial License Found, running with Open Source License."); | ||
return; | ||
} | ||
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if (!ourLicense.IsValid) | ||
{ | ||
this.Log().Warn(logger, "We have found an invalid license for Chocolatey {0}: {1}", ourLicense.LicenseType, ourLicense.InvalidReason); | ||
Environment.ExitCode = 1; | ||
} | ||
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if (config.RegularOutput) | ||
{ | ||
this.Log().Info("Registered to: {0}".format_with(ourLicense.Name)); | ||
this.Log().Info("Expiration Date: {0} UTC".format_with(ourLicense.ExpirationDate)); | ||
this.Log().Info("License type: {0}".format_with(ourLicense.LicenseType)); | ||
this.Log().Info("Node Count: {0}".format_with(nodeCount)); | ||
} | ||
else | ||
{ | ||
// Headers: Name, LicenseType, ExpirationDate, NodeCount | ||
this.Log().Info("{0}|{1}|{2}|{3}".format_with(ourLicense.Name, ourLicense.LicenseType, ourLicense.ExpirationDate, nodeCount)); | ||
} | ||
} | ||
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private int? parse_node_count(string licenseName) | ||
{ | ||
if (string.IsNullOrWhiteSpace(licenseName)) | ||
{ | ||
return null; | ||
} | ||
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// Starting from the beginning of the license name | ||
var startIndex = 0; | ||
// while the start index is less than the length of the string | ||
// and there is a '[' in the name | ||
while (startIndex < licenseName.Length && (startIndex = licenseName.IndexOf('[', startIndex)) > -1) | ||
{ | ||
var endIndex = 1; | ||
// increment endIndex (which is actually a relative position) while the next digit is still a digit | ||
while (startIndex + endIndex < licenseName.Length && char.IsDigit(licenseName[startIndex + endIndex])) | ||
{ | ||
endIndex++; | ||
} | ||
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// If the length of the string is greater or equal than the length of the name, stop! | ||
if (licenseName.Length <= startIndex + endIndex) | ||
{ | ||
break; | ||
} | ||
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// If next character is ']', return the content within the square braces | ||
if (licenseName[startIndex + endIndex] == ']') | ||
{ | ||
return int.Parse(licenseName.Substring(startIndex + 1, endIndex - 1)); | ||
} | ||
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// If we get this far, start testing at the end of the current range | ||
startIndex = startIndex + endIndex; | ||
} | ||
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return null; | ||
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} | ||
} | ||
} |